The Pikmin OG

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Start: March 22, 2005
End: Ongoing
Writers: SteveT, Luigi of the Pipes, Masamune, Piku-Lord, Director.
Main Cast: Wulfmin, Prophmin, Arrmin, Brymin, Sumin, Gobmin, Mamumin, Boxmin.
Archive: Read the Story

An OG started by SteveT and dutifully posted in by Masamune, Luigi of the Pipes, and recently Piku-Lord and Director, the Pikmin OG is a story that takes place shortly after the Olimar leaves the Pikmin planet in the game 'Pikmin'. A small group of Pikmin, fearing that they'll become defenseless without the Olimar around, venture forth in search of a special nectar that will turn them into Alpha Pikmin.

The story began with fifty Pikmin (20 Red Pikmin, 15 Yellow Pikmin, and 15 Blue Pikmin), though only three in particular stuck out from the group: Wulfmin, Prophmin, and Arrmin. Over the course of the story they have recruited new characters and discovered new aspects of their world (mostly drawing from 'Pikmin 2', though with some originality).

The Pikmin OG tends to be more scientific than other OGs, though that is likely because 'Pikmin' is more scientific than most video games.

Characters[edit]

Wulfmin - Leader of the pikmin; red.
Prophmin - Fervent zealot; yellow.
Arrmin - Sinking pirate; blue.
Sumin - Tough guy; purple.
Gobmin - Smoking thinker; white.
Mamumin - Strange Pikmin/Mamuta hybrid.
Brymin - A constant color changing Pikmin.
Boxmin - A Pikmin abandoned by the Olimar long ago; red.

The Nightmin, a race of black carnivorous (and cannibalistic) Pikmin.

Synopsis[edit]

The events of the Pikmin OG, as with the games it is based on, can be divided into days as follows:

Days in The Pikmin OG archive
1 - 2 - 3 - 4

Day 1[edit]

As the Olimar departs from the planet, Wulfmin rallies a group of 50 Pikmin to search for the Alpha Nectar, including Prophmin, Arrmin, Brymin, and Gobmin. After dealing with a Spotty (Red) Bulborb, they depart toward the east from which the light rises. Very early in their journey they are stopped by a stream cutting through their path, but discover a hole into the underground and use it.

Within the underground cave, the garden finds a Mamuta being brainwashed by an Antenna Beetle; they kill the beetle and free the Mamuta, though a few are pounded into the ground and lose their memories. The Mamuta gives the garden a pair of Bulbmin to watch over. Further in, they find a Violet Candypop Bud sitting on a patch of land within a pool of water, the entire garden rushing toward it though only the blues make it. Arrmin is stranded after the flower disappears and he refuses to cross the water again; the garden starts a bridge for him. During this time, the reds head into the next room and find a Blazing Snitchbug guarding the exit. With a few casualties, they kill it and make a path to the geyser that will take them out. Arrmin, meanwhile, discovers Sumin on the island as well as four blues that were turned purple by the Candypop Bud. They make it off the island with the bridge and proceed out.

Above ground once more, the garden decides to spend the night in a hollow log for lack of Onions. Inside they find an Ivory Candypop Bud, which Gobmin and four yellows use to become White Pikmin. During the night, the log is brushed against by a massive creature (larger than the Emperor Bulblax). Additionally, a white keeping watch at the entrance spots a pair of glowing red eyes in the dark...

Day 2[edit]

The garden sets about breaking down a thorny gate that bars their path, though they have little success. Out of nowhere a Mamumin storms through the clearing and breaks the gate down, then continues on its way. Unwilling to miss an opportunity for expansion, Wulfmin follows the Mamumin and convinces it to join.

Completely fed up with the garden, Prophmin stages an escape back to the group that had stayed behind. Before he can get far, however, he passes out from a lack of the Onion's nutrients. He is set upon by a group of Nightmin, the same group he ran into the first night he was left on the planet, who reaffirm his task to feed them members of the garden.

After being found by Mamumin, he and Prophmin discover the rest of the garden unconscious as well. Sumin suggests that they gather berries and leaves to feed on; Prophmin takes the opportunity to drag Brymin into the forest for the Nightmin to consume. Brymin is indeed eaten, though he is reincarnated as a Nightmin. Rather than follow their pack, he makes his way back to the garden.

Day 3[edit]

On the outskirts of the wasteland, Wulfmin realizes that Brymin is missing and makes memorials to the lost Pikmin. The purples and Mamumin break down a gate into the wasteland itself and are immediately attacked by a Squidish Crawmad in the water. Despite previous inhibitions, Arrmin grabs a bomb-rock and has Wulfmin throw him into the water, sacrificing himself to destroy the beast.

With the return of Brymin, the threat of the Nightmin is made known to the garden. Unwilling to abandon Arrmin and hoping to prepare a defense against their new threat, Wulfmin holds off venturing into the wasteland to gather food and build a gate to put over their shelter's entrance. While doing so, the garden is set upon by a horde of Sheargrubs and Speargrubs, the latter of which kill a white named Puffmin. Arrmin returns and rescues Wulfmin from a similar fate.

However, Arrmin's return is overshadowed by the arrival of a red named Boxmin, who had been left behind by the Olimar almost two weeks ago. Though wary of his anti-Olimar feelings, Wulfmin allows Boxmin to join the garden. Boxmin informs them all of the Great Tree at the other end of the wasteland where a Pikmin Hive is found.

Day 4[edit]

The garden ventures into the wasteland and encounters a variety of Dweevils. In particular, Prophmin sits down upon one and makes it his own personal throne; Boxmin is silently outraged. They arrive at the hive before too long, but Boxmin insists that they go to a nearby pool and clean themselves up first, lest the Pikmin within become angry with the garden. Boxmin leaves the garden during the night.

Day 5[edit]

The garden arrives at the Hive, only to realize that the Great Tree, the Hive, and the Great Mamuta are one and the same: a dead human. Wulfmin speaks with Digmin, and learns that there is no such thing as alpha nectar, but that drinking human blood will transform a Pikmin into a Mamuta. Wulfmin refuses, having realized that he did not need alpha nectar to lead the garden, and refusing to accept that Pikmin had to be led by non-Pikmin.

The Pikmin accepts Wulfmin's stance, until they see Olimar's ship falling from the sky. The garden abandons Wulfmin (except Mamumin and Arrmin), and his spirit breaks. He ask Mamumin to bury him in the ground so that he would forget the events of the past week. Mamumin succumbs to his injuries, and Arrmin, now alone, decides to return to the Olimar.

The Tally[edit]

Current Total = 49
Casualties = 6

  • Red = 16
  • Blue = 11
  • Yellow = 10
  • Bulbmin = 2
  • Purple = 4
  • White = 4
  • Mamumin = 1
  • Nightmin = 1

Brymin = Yellow > Blue > Purple > Black

Terminology[edit]

  • Garden (noun) – an organized group of Pikmin.
  • Olimin (noun) - a term referring to Pikmin who followed the Olimar, as compared to those who didn't (only used by Prophmin).