Flak

From Gamehiker Wiki
Jump to navigation Jump to search
Flak.jpg
Flak in Advance Wars: Dual Strike.
Flak
Species Human
Affiliation Black Hole
Hair color N/A
Debut Advance Wars 2: Black Hole Rising

Background[edit]

Not much can be said about Flak, like most of the other Black Hole COs, he's just as arrogant. Unlike the other COs, his intellecutal prowess is much, much lower. As a subordinate of Adder, he was sent to conquer Orange Star. However, due to his waste of resources and lack of strategy, he was easily defeated. Though he helped Lash in her attack on Blue Moon, Flak offered no more aid. He went along with Hawke after the final battle in Macro Land.

Like Adder, he played no part in Black Hole's invasion of Omega Land.

Gameplay[edit]

As a CO, Flak is a hard-hitter but not quite so consistent as other COs. As a result, his attacks have a tendency to not do the expected damage from an attack. His 'luck' ranges from good to bad and he might either do more damage or do less damage. The range of his luck is 20%, meaning he can do as little as 90% strength or as much as 120% strength.

  • 'Brute Force - Flak's regular CO Power, increases his luck range to 45%, for the possibility of 145% strength, but with 80% as the minimum.
  • Barbaric Blow - Flak's Super CO Power, increases his luck range to 90%, for the possibility of 190% strength, but with 70% as the minimum.

Trivia[edit]

  • Flak's abilities are the same as Jugger's, but Jugger has a wider range of luck disparity which is both a positive and negative. This is likely because Flak and Adder are not featured in Dual Strike's Campaign Mode.