Difference between revisions of "Portal: Super Smash Bros."
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The '''Super Smash Bros.''' series brings together several Nintendo franchises into one four-player action-packed fighting game. Fighters, stages, and items come from some of Nintendo's best loved properties (and in the third installment, ''[[Super Smash Bros. Brawl]]'', characters from other video game companies). Super Smash Bros. combines fighting, action, and platforming all into one seamless package. | The '''Super Smash Bros.''' series brings together several Nintendo franchises into one four-player action-packed fighting game. Fighters, stages, and items come from some of Nintendo's best loved properties (and in the third installment, ''[[Super Smash Bros. Brawl]]'', characters from other video game companies). Super Smash Bros. combines fighting, action, and platforming all into one seamless package. | ||
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+ | =History= | ||
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+ | ''Super Smash Bros.'' originated from a prototype fighting game developed by [[Satoru Iwata]] and [[Masahiro Sakurai]] known as ''Kakuto-Geemu Ryouh'' (which translated to ''Dragon King: The Fighting Game'') during the spare time they had between projects. Iwata worked on planning, specs, design, modeling and movement while Sakurai worked on the programming by himself. Sakurai aimed to deviate from standard two-dimensional fighting games and make an interesting four-player fighting game which offered a new experience with each play. | ||
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+ | The game came to feature Nintendo characters when Sakurai realized the difficulty of setting up the game's atmosphere when playing a fighting game on a home console. This led Sakurai to ask for permission to use Nintendo characters. This led to the game becoming the first ''[[Super Smash Bros.]]'', released for the [[Nintendo 64]] in 1999. The Final Smashes that would later be featured in ''Super Smash Bros. Brawl'' were actually originally planned for the first game, and in fact voices were recorded for the Final Smashes during the development of ''Super Smash Bros.'' that were later used in ''Brawl''. The original ''Super Smash Bros.'' featured a roster of eight characters and four hidden characters all from a variety of franchises from the well-known [[Portal: Mario Brothers|Mario Bros.]] and [[Portal: The Legend of Zelda|Zelda]] series to the more obscure [[Portal: Earthbound|Earthbound]] and later [[Portal: Fire Emblem|Fire Emblem]] series. | ||
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+ | The success of the first ''Super Smash Bros.'' led to a sequel for the [[Nintendo Gamcube]], known as ''[[Super Smash Bros. Melee]]''. This game vastly improved on the original, with Sakurai planning it as if it were the last ''Smash Bros.'' game. This game expanded the roster to 25 characters, expanding on franchises already represented (by adding characters such as [[Princess Peach]] and [[Bowser]] from the Mario series, and [[Princess Zelda]] and [[Ganon]] from the Zelda series) while adding more franchises with the inclusion of characters such as the [[Ice Climbers]] and Fire Emblem characters. The only problem accompanying this was that various hidden characters did not have original movesets but were "clones" of other characters' movesets. | ||
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+ | ''Melee'' also expanded on single player gameplay experience by adding the Adventure Mode, which contained several side-scrolling stages, as well as the Event Mode. The game also aimed to be a guide to everything Nintendo with hundreds of special trophies of various things related to Nintendo with written descriptions. | ||
=See Also= | =See Also= |
Revision as of 17:11, 19 March 2008
Super Smash Bros. | |
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Developer | HAL Laboratory |
Games | List of all games |
Debut | Super Smash Bros. (1999) |
Gallery | GH Gallery |
The Super Smash Bros. series brings together several Nintendo franchises into one four-player action-packed fighting game. Fighters, stages, and items come from some of Nintendo's best loved properties (and in the third installment, Super Smash Bros. Brawl, characters from other video game companies). Super Smash Bros. combines fighting, action, and platforming all into one seamless package.
History
Super Smash Bros. originated from a prototype fighting game developed by Satoru Iwata and Masahiro Sakurai known as Kakuto-Geemu Ryouh (which translated to Dragon King: The Fighting Game) during the spare time they had between projects. Iwata worked on planning, specs, design, modeling and movement while Sakurai worked on the programming by himself. Sakurai aimed to deviate from standard two-dimensional fighting games and make an interesting four-player fighting game which offered a new experience with each play.
The game came to feature Nintendo characters when Sakurai realized the difficulty of setting up the game's atmosphere when playing a fighting game on a home console. This led Sakurai to ask for permission to use Nintendo characters. This led to the game becoming the first Super Smash Bros., released for the Nintendo 64 in 1999. The Final Smashes that would later be featured in Super Smash Bros. Brawl were actually originally planned for the first game, and in fact voices were recorded for the Final Smashes during the development of Super Smash Bros. that were later used in Brawl. The original Super Smash Bros. featured a roster of eight characters and four hidden characters all from a variety of franchises from the well-known Mario Bros. and Zelda series to the more obscure Earthbound and later Fire Emblem series.
The success of the first Super Smash Bros. led to a sequel for the Nintendo Gamcube, known as Super Smash Bros. Melee. This game vastly improved on the original, with Sakurai planning it as if it were the last Smash Bros. game. This game expanded the roster to 25 characters, expanding on franchises already represented (by adding characters such as Princess Peach and Bowser from the Mario series, and Princess Zelda and Ganon from the Zelda series) while adding more franchises with the inclusion of characters such as the Ice Climbers and Fire Emblem characters. The only problem accompanying this was that various hidden characters did not have original movesets but were "clones" of other characters' movesets.
Melee also expanded on single player gameplay experience by adding the Adventure Mode, which contained several side-scrolling stages, as well as the Event Mode. The game also aimed to be a guide to everything Nintendo with hundreds of special trophies of various things related to Nintendo with written descriptions.