Difference between revisions of "The Legend of Zelda"

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| genre=[[Adventure]]
 
| genre=[[Adventure]]
 
| system=[[NES]], [[Game Boy Advance]], [[Virtual Console]], [[3DS Virtual Console]]
 
| system=[[NES]], [[Game Boy Advance]], [[Virtual Console]], [[3DS Virtual Console]]
|release='''NES'''<br />JP February 21, 1986<br />US August 22, 1987<br />EU November 15, 1987<br />'''Game Boy Advance'''<br />JP February 14, 2004<br />US June 2, 2004<br />EU July 9, 2004<br />'''Virtual Console'''<br />US November 19, 2006<br />JP December 2, 2006<br />EU December 8, 2006<br />'''3DS Virtual Console'''<br />August 31, 2011 (''Ambassador'')<br />JP December 22, 2011
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|release='''NES'''<br />JP February 21, 1986<br />US August 22, 1987<br />EU November 15, 1987<br />'''Game Boy Advance'''<br />JP February 14, 2004<br />US June 2, 2004<br />EU July 9, 2004<br />'''Virtual Console'''<br />US November 19, 2006<br />JP December 2, 2006<br />EU December 8, 2006<br />'''3DS Virtual Console'''<br />JP December 22, 2011
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=11 GH Gallery]
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=11 GH Gallery]
 
| rating= ESRB: E
 
| rating= ESRB: E
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The Legend of Zelda was one of the first games with game-saving capability that did not require passwords. In the game the player controlled Link in his exploration of Hyrule. Link also finds a variety of items that he can use to unlock new areas. The game contains nine dungeons, which do not necessarily have to be beaten in the suggested order (except for the final dungeon, which can only be unlocked by beating the first eight). Just as in ''Super Mario Bros.'', beating the game would unlock a new "second quest" (it could also be unlocked by entering "Zelda" as the player's name). The second quest was identical to the original except that the entrances to the dungeons were all changed, and the interiors of each dungeon were completely redesigned to pose more challenge.
 
The Legend of Zelda was one of the first games with game-saving capability that did not require passwords. In the game the player controlled Link in his exploration of Hyrule. Link also finds a variety of items that he can use to unlock new areas. The game contains nine dungeons, which do not necessarily have to be beaten in the suggested order (except for the final dungeon, which can only be unlocked by beating the first eight). Just as in ''Super Mario Bros.'', beating the game would unlock a new "second quest" (it could also be unlocked by entering "Zelda" as the player's name). The second quest was identical to the original except that the entrances to the dungeons were all changed, and the interiors of each dungeon were completely redesigned to pose more challenge.
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=Continuity Notes=
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*Within ''Zelda'' chronology, ''The Legend of Zelda'' is set in the hypothetical third timeline split that follows a version of ''Ocarina of Time'' in which Link fails to defeat Ganon. This game follows ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and is followed by ''[[Zelda II: The Adventure of Link]]''. That makes ''The Legend of Zelda'' the second-to-last game in this timeline and marks the seemingly final defeat of Ganon for this branch.
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*This game plants the roots of some concepts that will be explored in depth in later games, such as the Triforce (of which only Power and Wisdom appear) and the establishment of the first recurring character, [[Impa]].
  
 
=Legacy=
 
=Legacy=
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''The Legend of Zelda'' was followed by ''[[Zelda II: The Adventure of Link]]'', which followed a very different gameplay style that was a mix of side-scrolling and RPG. However, starting in ''[[The Legend of Zelda: A Link to the Past]]'', the Zelda series returned to the gameplay style of the original NES game.
 
''The Legend of Zelda'' was followed by ''[[Zelda II: The Adventure of Link]]'', which followed a very different gameplay style that was a mix of side-scrolling and RPG. However, starting in ''[[The Legend of Zelda: A Link to the Past]]'', the Zelda series returned to the gameplay style of the original NES game.
  
==Ports and Rereleases==
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==Ports and Remakes==
  
 
*At one point Capcom was developing a remake of ''The Legend of Zelda'' for the [[Gameboy Color]]. It was cancelled, but some elements of the original game (such as several of the game's bosses) were included in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''.
 
*At one point Capcom was developing a remake of ''The Legend of Zelda'' for the [[Gameboy Color]]. It was cancelled, but some elements of the original game (such as several of the game's bosses) were included in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''.
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*In November 2003, The Legend of Zelda was included in ''[[The Legend of Zelda Collector's Edition]]'', a promotional disc for the [[Nintendo Gamecube]].
 
*In November 2003, The Legend of Zelda was included in ''[[The Legend of Zelda Collector's Edition]]'', a promotional disc for the [[Nintendo Gamecube]].
 
*The Legend of Zelda was ported to the [[Gameboy Advance]] in 2004 as part of the [[Classic NES Series]] and was released on the [[Nintendo Wii|Wii's]] [[Virtual Console]] in 2006. A demo version of the Virtual Console game was included in ''[[Super Smash Bros. Brawl]]'' as a Masterpiece.
 
*The Legend of Zelda was ported to the [[Gameboy Advance]] in 2004 as part of the [[Classic NES Series]] and was released on the [[Nintendo Wii|Wii's]] [[Virtual Console]] in 2006. A demo version of the Virtual Console game was included in ''[[Super Smash Bros. Brawl]]'' as a Masterpiece.
*In 2011, ''The Legend of Zelda'' was initially among the games released for free download on the [[3DS]] through the [[3DS Virtual Console#Ambassador_Program|Ambassador Program]]. This was soon matched by a regular release through the eShop.  
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*In December 2011, ''The Legend of Zelda'' was made available for regular download on the [[3DS]]'s eShop as part of the [[3DS Virtual Console]] in Japan. It was available for an earlier, free download for participants in the 3DS's [[3DS Virtual Console#Ambassador_Program|Ambassador Program]] on August 31, 2011 as part of a set of ten NES games.
  
 
==Other==
 
==Other==

Revision as of 11:03, 7 January 2012

Legendofzelda.jpg
The Legend of Zelda
Full Title The Legend of Zelda
Developer Nintendo
Publisher Nintendo
System NES, Game Boy Advance, Virtual Console, 3DS Virtual Console
Release Date NES
JP February 21, 1986
US August 22, 1987
EU November 15, 1987
Game Boy Advance
JP February 14, 2004
US June 2, 2004
EU July 9, 2004
Virtual Console
US November 19, 2006
JP December 2, 2006
EU December 8, 2006
3DS Virtual Console
JP December 22, 2011
Genre Adventure
Gallery GH Gallery
Rating ESRB: E

The Legend of Zelda (Known in Japan as The Hyrule Fantasy: Zelda no Denetsu) is the 1986 NES game that began the long-running Legend of Zelda series. It is the brainchild of Shigeru Miyamoto who envisioned the game as a "miniature garden you can put in a drawer" with an emphasis on exploration and being non-linear while Super Mario Bros. was made to be more linear.

Story

The evil Ganon has stolen the Triforce of Power and seeks the Triforce of Wisdom which is held by Princess Zelda. However, Zelda is able to protect the Triforce by breaking it into eight shards. These Triforce shards are subsequently hidden within the eight dungeons of the Underworld by Impa, Zelda's caretaker. After a young traveller named Link saves her from a group of Ganon's monsters, she convinces him to unite the Triforce of Wisdom in order to save Hyrule. Link eventually finds all seven shards and destroys Ganon, gaining his Triforce of Power while freeing Princess Zelda.

Information

The Legend of Zelda was one of the first games with game-saving capability that did not require passwords. In the game the player controlled Link in his exploration of Hyrule. Link also finds a variety of items that he can use to unlock new areas. The game contains nine dungeons, which do not necessarily have to be beaten in the suggested order (except for the final dungeon, which can only be unlocked by beating the first eight). Just as in Super Mario Bros., beating the game would unlock a new "second quest" (it could also be unlocked by entering "Zelda" as the player's name). The second quest was identical to the original except that the entrances to the dungeons were all changed, and the interiors of each dungeon were completely redesigned to pose more challenge.

Continuity Notes

  • Within Zelda chronology, The Legend of Zelda is set in the hypothetical third timeline split that follows a version of Ocarina of Time in which Link fails to defeat Ganon. This game follows A Link to the Past and is followed by Zelda II: The Adventure of Link. That makes The Legend of Zelda the second-to-last game in this timeline and marks the seemingly final defeat of Ganon for this branch.
  • This game plants the roots of some concepts that will be explored in depth in later games, such as the Triforce (of which only Power and Wisdom appear) and the establishment of the first recurring character, Impa.

Legacy

Sequels

The Legend of Zelda was followed by Zelda II: The Adventure of Link, which followed a very different gameplay style that was a mix of side-scrolling and RPG. However, starting in The Legend of Zelda: A Link to the Past, the Zelda series returned to the gameplay style of the original NES game.

Ports and Remakes

Other

In 1989, a cartoon series loosely based on this game was aired with the Super Mario Bros. Super Show, but it was canceled after only thirteen episodes.

See Also