Impa

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ImpaSS.jpg
Impa's younger self in Skyward Sword.
Impa
Species Sheikah (OoT, SS, BoTW/ToTK)
Hylian or Sheikah (Other Incarnations)
Hair color White
Eye color Red
Relatives Purah (older sister, BoTW)
Paya (granddaughter, BoTW/ToTK)
Voiced by Atsuko Tanaka (2011, young version)
Masako Nozawa (2011, old version)
Aki Nagao (2014)
Andi Gibson (2017-2023)
Debut The Legend of Zelda (instruction manual only)
The Legend of Zelda: Ocarina of Time (first in-game appearance)

Impa is the nursemaid and often bodyguard of Princess Zelda who is featured in various games of the The Legend of Zelda series. She has appeared in multiple incarnations similar to the different incarnations of Link and Zelda, and she is most commonly depicted as a powerful young warrior or a wise old woman. Regardless of the differences, every incarnation of Impa is known as for being a strong and determined woman who is fiercely loyal to Princess Zelda, and it is implied that all or most of the versions of Impa are part of the same family line. Three incarnations of Impa (from Skyward Sword, Ocarina of Time and Breath of the Wild) have been confirmed to be members of the Sheikah shadow tribe, and it is possible that other Impas are as well.

Background[edit]

Skyward Sword[edit]

Due to the nature of time travel within Skyward Sword, Impa appears concurrently throughout the game in two different forms: that of her younger self (who is from ancient times and travels to the "present" time through the Gate of Time) and that of an old woman found at the Sealed Grounds (who has lived through the ancient past to the present day). The identity of Impa's younger self was not revealed until partway through the game, and the old woman is only revealed to be Impa during the ending.

Young Impa[edit]

Impa was actually born in the distant past during the time of the war against Demise. As part of the Sheikah Tribe, Impa was bound by her duty to serve the goddess Hylia, and under Hylia's instruction she passed through the Gate of Time to help Hylia's reincarnated form, Zelda, in her quest to awaken her memories of being Hylia and the powers that came with it. Impa traveled to the Eldin Province to help Zelda reach the second sacred spring for her last purification ritual. She arrived there shortly after Zelda had been kidnapped by monsters. Impa briefly saw Link while on her way to the Earth Temple and urged him to hasten his pace. She reached the Earth Temple first and saved Zelda by herself. Link caught up to them just after they finished the purification ritual. Impa forbade Zelda from talking to Link so that she could focus on her task, and she bluntly criticized Link for failing to be there for Zelda. Before passing through a portal with Zelda, she told Link that he could only be useful to Zelda if he managed to "summon a shred of courage" to face the trials ahead of him. She seemed to be indirectly referring to the the three trials Link faced later to empower the Master Sword and prove himself worthy of the Triforce.

Zelda's purification rituals were complete, so Impa brought her to the Temple of Time at Lanayru Region so that she could pass through the Gate of Time. Link managed to find them just as they were about to pass through the Gate, but unfortunately for them, Ghirahim arrived as well. Impa tried to hold off Ghirahim while Zelda escaped, but she was quickly wounded, and Link instead stepped up to distract Ghirahim. Impa thanked him and told him that the old woman at the Sealed Grounds would know where he should go next. Impa then passed through the Gate with Zelda and destroyed it behind them to prevent Ghirahim from following. They made their way to the Temple of Hylia, where Zelda was to go into stasis in order to strengthen the seal on Demise. Impa remained behind to watch over Zelda and acknowledged Link's growth when he arrived though the Temple of Hylia's Gate. She noticed a sunny patch of dirt in one corner of the temple and wished that something could be planted there so that Zelda would be greeted by a great tree when she awakened. Link fulfilled this wish by planting the Tree of Life there.

Everything seemed to be going well until Ghirahim suddenly came through the Temple of Hylia's Gate of Time with the freshly awakened Zelda from the "present" time. Impa was caught by surprise and quickly subdued by Ghirahim. Link soon arrived, and Impa urged him to go after Zelda. Link was successful in destroying Demise during the conflict that ensued, and Impa congratulated him afterwards. She also thanked Groose for his help, regardless of his jokes. Everyone was ready to return to their own time through the Gate, but Impa reminded them that she had to stay behind. She was an inhabitant of this time, so she had to stay there in the past. Zelda protested because of how close they had grown, as she did not want to leave Impa alone. Impa assured Zelda that she needed to stay to watch over the Master Sword and ensure that Demise's spirit did not awaken, as this was the nature of the Sheikah Tribe's duty to the goddess. Impa also said that she would take care of the Triforce to ensure that it remained hidden from mortal history as Hylia had instructed her. Before she left, Zelda gave Impa one of her goddess bracelets, and Impa told her that she was certain they would meet again someday. After Zelda, Link and Groose had passed through the Gate of Time, Impa destroyed it to permanently cut off the link between the two times.

Old Impa[edit]

Impa presumably carried on her duties over the following centuries and did not seem to leave the Temple of Hylia, which became known as the Sealed Temple during the present time. She became old and shrunken, and her appearance was hidden beneath a large hat and a set of red robes. Impa never disclosed her identity, most likely to ensure that history happened as it should have. The only visible hints were that she still had her long braid, which had grown to swing like a pendulum, and the back of her robes were emblazoned with the Sheikah eye symbol. Impa watched over Zelda, who was still sleeping in the back room of the temple to maintain the seal. It was not specified what she did with the Master Sword or Triforce during the passage of time. It is also uncertain whether Impa living to such an old age was an attribute of the Sheikah or if this was a special effect that was somehow caused by Zelda's bracelet or the Triforce. One of the latter options seems more likely, given the mystical manner of Impa's eventual demise.

The day came when Link and Zelda's journeys actually started. After Zelda was tossed into the Sealed Grounds from Skyloft by Ghirahim, Impa was waiting for her and gave her shelter at the temple for a brief time. She told Zelda about her destiny and sent her off to begin her journey of purification. Impa also gave Link information when he arrived, but she remained vague about his own purpose. She told him that his arrival was predestined (whether due to prophecy or her own memories of meeting him) and that the gears of fate were beginning to turn. She also warned Link that some evil force was working in the shadows to warp Link and Zelda's shared destinies. Link would eventually return after being advised to by the past Impa, and Groose wound up tagging along as well. The old Impa gave Link some basic information about Zelda's guardian and her name without letting on that she was the same person. Impa began to tell Link about the key to finding Zelda in the past using the Goddess's Harp and the only remaining Gate of Time, which was located there in the temple. She also taught the Ballad of the Goddess to Link. Her explanation was cut short when the seal was suddenly weakened, which caused Demise to emerge in his sealed form, known as The Imprisoned. Link had to drive the Imprisoned back into the seal with the Goddess Sword. This made Impa realize that the seal was weakening and although the Imprisoned could be resealed for now, it would eventually become too powerful for Link to handle.

Impa then finished telling Link of his task to empower the Goddess Sword with the three sacred flames so that its true power could be unlocked, at which point he could activate the Gate of Time. As Link prepared to leave for his next task, Groose lamented his uselessness, but Impa assured him that he had a role to play as well (once more likely relying on her own memories). Groose chose to stay at the temple to help Impa, whom he affectionately called "Grannie", and he also built a weapon called the Groosenator to help protect the temple from future breakouts of The Imprisoned. The Imprisoned did break free several more times, but each time Impa was able to oversee Link resealing the monster with Groose's help. The behemoth was still growing stronger each time, so Impa knew their time was limited. Groose grew into a better person as she helped him to put aside his self-pity in favor of actually doing something to help, and Impa assured him that she was trying to help him reach his full potential, although she still thought that Groose tended to cause trouble for those he tried to help. Impa also began to tell Link some details about Demise, but she was vague on this subject as well and said only that the demon king had to be destroyed at his source to prevent his frequent breaking of the seal. After Link made his first trip into the past and witnessed Zelda entering her slumber, the old woman assured Link that Zelda was still alive and well within her slumber, but she did not share details. All she could tell Link about the Triforce's location was that it had been hidden somewhere in Skyloft. She also protected the temple when the Faron Woods was flooded by closing off the gate to the forest.

Link was ultimately able to use the Triforce to drop the Isle of the Goddesses back into the Sealed Grounds and destroyed Demise. Zelda was able to awaken at this time, and Impa rejoiced along with Groose and Link. Their celebration was short-lived, as Ghirahim arrived and quickly snatched Zelda. Impa and Groose attempted to bar his path to the Gate, but he knocked them both out of the way with ease. He took her through the Gate to the past to revive Demise while he was still alive. Link went into the Gate and was later followed by Groose. When Link and Groose returned with Zelda while her past self destroyed the Gate behind them, the older Impa was there waiting for the victorious trio. Impa finally revealed her identity to the group by openly displaying the bracelet that Zelda had given her, and the others were overwhelmed with joy. She reminded Zelda that they did indeed meet again, and after they briefly clasped hands, Impa's body dissolved into fragments of light. Only the bracelet was left behind, and Zelda silently thanked Impa for everything she had done.

Ocarina of Time (Adult Timeline)[edit]

Impa in Ocarina of Time.

The Impa of Ocarina of Time was a Sheikah warrior in service of Hyrule's Royal Family. At some point, she sealed the shadow beast Bongo Bongo at the bottom of the Kakariko Well. Despite her tough demeanor, Impa was known to be quite kind-hearted, and she opened up Kakariko Village (formerly an exclusively Sheikah village) to the general public. This caused her to be admired by most of the villagers. Her primary duty was still looking after the well-being of Princess Zelda. Impa was initially the only person who believed the princess's prophetic dream, so she aided her and Link's quest to stop Ganondorf by teaching Link how to play the song of the royal family.

Impa later escaped from Hyrule Castle with Zelda to protect her from Ganondorf, and over the seven years of Link's slumber, she most likely played some role in Zelda's transformation into Sheik. Impa eventually traveled to the Shadow Temple to slay Bongo Bongo after Ganondorf freed him from his well prison, but she failed. After Link destroyed Bongo Bongo, he was brought to the Chamber of Sages with Impa. Impa had been awakened as a Shadow Sage and granted Link the Shadow Medallion. Impa told Link that Zelda was safe, and that he would soon meet her in person. The sages were able to combine their powers to create a rainbow bridge leading to Ganon's Castle, and they later sealed Ganon within the Dark Realm under Zelda's leadership. Impa traveled in the form of a purple sprite to Death Mountain with the other sages in the ending, and from their perch they witnessed the festivities at Lon Lon Ranch.

It is unknown what happened to Impa afterwards, as neither Impa nor any descendant of hers appears or is mentioned in any of the other games set in this timeline.

Child Timeline[edit]

Within this timeline, Link used knowledge from the future (which became the Adult Timeline) to cause Ganondorf's premature defeat, preventing the events of Ocarina of Time from occurring in this timeline. This presumably caused Impa to remain as Zelda's attendant without becoming a sage in this version of events.

Twilight Princess[edit]

Impa did not appear in Twilight Princess, but she was referenced indirectly. A woman similarly named Impaz was shown to be the last resident of the Sheikah Hidden Village. Impaz mentioned doing work for the Royal Family, similar to the work done by Impa and the rest of the Sheikah. Impaz also claimed to be named after the village's founder.

Defeated Timeline[edit]

In this timeline, Link was killed in the final battle of Ocarina of Time, and Ganon received the full Triforce. The seven sages were still able to seal Ganon away in the Dark World afterwards, with help from the Knights of Hyrule..

Oracles Series[edit]

Impa's appearance in the Oracle games.

Impa also appeared in both Oracle of Seasons and Oracle of Ages, which differed from other portrayals in that she was portrayed with a heftier physical appearance. The timeline of the Hyrule Historia indicates that this Impa was alive during A Link to the Past, but her whereabouts during that game are unexplained, although it is possible that she already began her foreign mission at that time. Zelda sent Impa to both Holodrum and Labrynna to protect Din and Nayru from dark forces in each respective game. She ended up being the first person Link encountered in the openings of both games. In the beginning of Ages, Impa was possessed by Veran so that she could get close to Nayru, at which point Veran left Impa to then possess Nayru.

Impa's physical prowess in these games was unknown, as she was kept out of action by convenient injuries. Her worries increased when Zelda herself left Hyrule to get a closer look at the foreign disasters in search of a way to help, but things turned out well in the end once Link had defeated Ganon again.

A Link Between Worlds[edit]

In this game, set generations after Link the the Past, Impa was Zelda's elderly nursemaid who was descended from the seven sages and helped the princess to run affairs in the kingdom. When Link came seeking an audience with Zelda about something unbelievable that had just occurred, one skeptical guard was about to turn him away until Impa intervened. Link had witnessed a girl named Seres, another descendant of the sages, being turned into a painting by a sorcerer named Yuga. Though the story sounded unbelievable, she knew that mysterious paintings had been appearing throughout Hyrule, so she allowed the boy to speak to Zelda. During the meeting that followed, Impa suggested that Link seek out Sahasrahla for his insights on the situation. She was also surprised when Zelda chose to entrust Link with the Pendant of Courage, but she saw that as a sign that Zelda saw something in the boy and urged him not to disappoint her.

The castle was later attacked by Yuga, and he turned Impa into a painting because of her status as one of the new sages. Yuga brought the paintings of the seven sages and Zelda to Lorule, where he used them in a ritual to revive Ganon. Afterwards, the paintings were distributed to different parts of Lorule to be guarded by different bosses. Impa's painting was kept at Turtle Rock. After Link freed her from the painting, she was sent to the Chamber of Sages and remained there as the other sages were gathered. Impa rescinded her earlier doubts about Link and saw that he had become a true hero. After all of the sages were freed, they combined their powers to summon the Triforce of Courage for Link. With it, Link was able to face and defeat Yuga Ganon. Impa was then returned to Hyrule, where she resumed her duties at Hyrule Castle. In the end credits, she was seen startling a snoozing guard.

The NES Zeldas[edit]

In The Legend of Zelda and Zelda II: The Adventure of Link Impa was shown as a seemingly decrepit elderly woman who served Princess Zelda. At the princess's request, she sought out a hero who could reunite the Triforce of Wisdom for Zelda and save her from Ganon in The Legend of Zelda. While traveling in the forest, she was ambushed by monsters and rescued by Link, a foreigner from unknown lands. She instructed him to gather the Triforce pieces and rescue Zelda, which he ultimately accomplished.

Some time later during Zelda II, Impa was the only one who could explain Link's strange development of a Triforce mark on his hand. She revealed that one of the duties that her family had for generations was to protect the sleeping Princess Zelda, who had been cursed to sleep forever and was kept at the North Palace. Impa was able to give Link the six crystals necessary to activate the path to the palace containing the Triforce of Courage and told him about the associated legends. Thanks to Link, the sleeping Zelda was finally awakened after centuries of sleep.

Unknown Timeline[edit]

Breath of the Wild[edit]

In Breath of the Wild, she appeared as an ally of Link and Zelda. In the game's backstory, she was a royal advisor for Hyrule Castle and was one of the Sheikah who helped to excavate ancient Sheikah technology for use in the battle against Calamity Ganon. These technologies included the Four Divine Beasts and the army of Guardians, as well as the helpful Sheikah Slate. Impa worked with her older sister Purah and another Sheikah researcher named Robbie on this project. Everything went wrong when the time came for Calamity Ganon's attack, as Ganon was able to take control of the Divine Beasts and the Guardians, and he used them to devastate the kingdom of Hyrule. Link was mortally wounded in the following battle and had to be placed in the Shrine of Resurrection to save him. Zelda left the three Sheikah with a message to pass onto Link - one asking him to free the Divine Beasts - and she then went on to Hyrule Castle to use her magic to keep Ganon at bay.

Impa, Purah and Robbie decided to go their separate ways so that they could not all be killed at the same time before they could meet with Link. They apparently decided who would go where through a game of rock-paper-scissors. Impa ended up remaining at Kakariko Village. Over the course of the next century, she became the elder governing the village and had a family which was only known to include a granddaughter named Paya. Together, Impa and Paya also watched over a Sheikah heirloom, an orb that could be used to unlock a local shrine. Impa also deployed assistants to help Purah and Robbie with their own researches.

After Link woke up a hundred years later, he was soon sent to see Impa to learn about his mission. Link had no memory of his past, so she first asked him to make sure that he truly had the conviction to risk his life for the greater good. Once he agreed, Impa saw this as a sign of him truly being a hero. She explained what had happened in the past and gave him Zelda's last message as well as the locations of the Divine Beasts. She also advised him to visit Purah's lab and the Great Fairy Cotera to receive more help. Throughout the game, Impa also oversaw Link's recovery of his lost memories. After he regained his first memory, she gave him the Champion's Tunic, and after he regained all of the memories that could be found from Princess Zelda's photographs on the Sheikah Slate, she revealed to him a last picture depicting the location of the last memory.

Once all of the Divine Beasts were liberated, Impa was able to sense it even before Link came to report it to her. She also claimed to feel the joy that the spirits of the Champions felt as a result, and she urged Link on to go ahead to Hyrule Castle for the final battle with Calamity Ganon so that Zelda could finally be freed.

Tears of the Kingdom[edit]

Several years passed between Breath of the Wild and Tears of the Kingdom, during which Impa retired from her position and appointed Paya as the new chief, despite her granddaughter's anxieties about the position.

After the Upheaval occurred in the beginning of Tears of the Kingdom, Impa set out accompanied by Cado to investigate the mysterious geoglyphs that had had suddenly appeared throughout Hyrule, as she theorized that they could contain clues about the whereabouts of the missing Princess Zelda. She also correctly suspected them to being connected what she read about in ancient literature regarding Dragon's Tears, although she was not entirely sure what that meant. Impa could be found by New Serenne Stable, where she was planning to use a hot air balloon that Purah had given to her, but it had broken apart. Link was able to fix it for her and took her into the air, where she told him what she knew about the Dragon's Tears. Link ultimately found the Dragon's Tear for that geoglyph, where he witnessed a vision involving Zelda. Impa felt that it was all connected and was now more convinced that these geoglyphs were the key to uncovering Zelda's whereabouts. She then traveled around Hyrule to investigate the other geoglyphs, as well as the Forgotten Temple which contained hints about the geoglyhs' locations.

Once Link had experienced all of the visions from the Dragon's Tears, he could report back to Impa at the Forgotten Temple. Impa was heartbroken to learn that Zelda had been trapped in the past and had transformed into a Light Dragon. She refused to believe that Zelda was gone forever, and so she decided to return to Kakariko Village to review the ancient literature in search of any possible solution for Zelda's plight. Afterwards, Impa could be found at her old home there, where she had started her research. She would also recall the Calamity and its connection to the Demon King. Impa ended by suggesting that Link visit the school at Hateno to learn more. Ultimately, Zelda was restored to her normal self.

In Other Zelda Games[edit]

Hyrule Warriors[edit]

Impa is featured in Hyrule Warriors, where she can be unlocked as a playable character and is prominently featured in the storyline of Legends Mode. Her design seems to be based on her Skyward Sword appearance, mixed with some elements of her Ocarina of Time design. She is the first character to be unlocked in the game, as she is unlocked by completing the very first scenario of Legends Mode. In battle, her primary weapon type is designated as the Giant Blade (which includes the Giant's Knife and Biggoron's Sword), but the Naginata can also be unlocked as a secondary weapon type. Her attacks also employ some type of magic which turns water into blades.

Legends Mode[edit]

This incarnation of Impa acted as a general of Hyrule's army, the leader of a Sheikah clan and as a confidant to Princess Zelda. Zelda had prophetic dreams predicting a coming darkness, and Impa was concerned that they did not have a new Hero to help them. Soon, battles began with a new wave of dark forces. In the Cia's Tale scenario "The Invasion Begins", the first skirmish ensued between the forces of Hyrule and the dark forces of Cia. Impa helped Zelda to try to fend them off, but ultimately they were forced to pull back.

The fight for Hyrule continued in the first main storyline scenario "The Armies of Ruin". Impa ended up fighting alongside a young recruit named Link against the Dragon Knight Volga. Volga unleashed an attack that should have destroyed them both, but Link's Triforce of Courage activated at that point and produced a shield that protected them. Impa and Link then worked together to fight off more of the enemy forces, and she had Zelda pull back from the battlefield. Although they survived the battle, Hyrule Castle was claimed by the enemy, and Princess Zelda went missing in the aftermath of the battle. Impa took control of the Hyrulean forces to campaign in search of the missing princess. She also convinced Link to accompany them and gave him the Hero's Clothes, as she was sure that he was the new hero.

They proceeded to travel towards the Faron Woods in order to look into rumors that a young woman was leading a resistance force, believing that it could be Zelda. First, they traveled through the Eldin Caves in "The Sheikah Tribesman", in which the mysterious warrior named Sheik appeared and became their ally. Sheik's identity was unknown to Impa, but she claimed that the princess was alive and that she would return to them at a later point. However, Impa only harbored suspicions against Sheik due to her claims of being a Sheikah. They then reached the Faron Woods in "The Sorceress of the Forest", where they discovered that the young woman was Lana, not Zelda, but they did manage to learn from Lana that the name of their enemy was Cia.

Afterwards, the Hyrulean forces attempted to battle Cia at the Valley of the Seers in "The Sorceress of the Valley". The battle soon went awry, as Cia used her magic to steal Link and Sheik's Triforce pieces. With the Triforce complete, portals to other time eras opened, and so did the Gate of Souls in each one. Link, Impa and Lana decided that they would split up and each cover one of the three different time periods. Impa ended up traveling to the Era of Myth (the time period of Ocarina of Time), and Sheik chose to accompany her, although this only caused Impa's suspicions to grow. In "Land of Myth", they fought off the forces of Darunia, who had fallen under mind control after a supposed confrontation with Zelda. Sheik ended up playing a vital role in winning the battle, and together they restored Darunia to normal and rescued Ruto.

Their next stop was Lake Hylia in "The Water Temple", where the Gate of Souls was located. The troops there were led by the supposed Princess Zelda, but Sheik assured Impa that it was a fake Zelda. They worked together to defeat the imposter Zelda, who was ultimately revealed to be the sorcerer Wizzro in disguise. Once he was defeated and the Gate of Souls was closed, Sheik finally revealed herself to be Princess Zelda in disguise and apologized for her deception. They then returned to their own time period, where they regrouped with the others, and Lana revealed herself to be the living embodiment of the light that Cia cast out from her heart in her quest for power. They then made their way to the Temple of the Sealed Sword so that Link could claim the Master Sword in "The Sacred Sword". In order to unlock the temple so that the Master Sword could be claimed, Impa was among those who had to use their magic on one of three statues, along with Darunia and Midna. Impa's matching statue was the Statue of Servitude. Alternately, in replays where the player chose to control Impa, Fi would replace her in being matched with that statue.

After Link gained the Master Sword, the Hyrulean forces began a winning streak against the enemy forces. However, Impa noticed that Link became more arrogant and reckless with the power of the Master Sword, and she was concerned that this would ultimately be a problem. It did eventually lead to a problem in "A War of Spirit", where an attempt to fight Cia in the Temple of Souls went awry. From those new flaws in Link's personality, Cia was able to create a set of Dark Links to attack him and the Hyrulean forces while she escaped. Regardless, Impa and the others stood by Link's side to support him and helped him to defeat the Dark Links. In turn, he then saved them from a surprise attack by Ganondorf. Impa then proceeded to help with the final battle against Cia in "Shining Beacon", and with the sorceress's ensuing downfall, Hyrule seemingly returned to peace.

This newfound peace was soon disrupted when Ganondorf came into power. In "March of the Demon King", Impa traveled to the Valley of Seers to try to protect Lana in her battle against Ganondorf. She attempted to split into multiple copies to distract him, and she also instructed Lana on how she could use Magic Circles to retreat from the battle. These plans failed, and Ganondorf defeated both of them in order to steal the Triforce of Power from Lana. Impa sent warning to Link and Zelda, and she returned to Hyrule to help them in "Battle of the Triforce". This battle also ended in defeat, and Ganondorf claimed the full Triforce. In the the final scenarios of the main storyline, Impa then helped out in defeating Ganon and his henchmen. Hyrule was saved, and the Triforce returned to its original bearers.

Impa made some additional appearances in some of the extra storylines in Legends. In the last scenario of Linkle's Tale, "The Other Hero", Impa worked together with Linkle to repel the remnants of the dark forces that were launching a surprise attack against Hyrule while Link and Zelda were returning the Master Sword to its pedestal. Impa congratulated Linkle following their victory. Afterwards, a new crisis emerged in the Wind Waker storyline, where parts of another dimension arrived in Hyrule. Impa sent Link out to investigate and reminded Zelda that she was needed to remain at Hyrule Castle.

Hyrule Warriors: Age of Calamity[edit]

Impa was featured as a playable character in Hyrule Warriors: Age of Calamity, which was set in the past of Breath of the Wild. This version was a younger version of the Impa from that game, and her younger appearance was depicted with a strong physical similarity to her granddaughter Paya. Her playing style was based around her ninja skills, with blades known as kodachis as her weapon of choice. She had a unique ability in which she could deploy up to three Sheikah runes on enemies in battle and absorb the runes in order to temporarily produce shadow clones of herself, which would enhance her attack power.

In the game's storyline, Impa was unlocked in the first chapter and was playable throughout most of the game. As shown in Breath of the Wild, she was depicted as a Sheikah who was acting as an advisor and friend to Princess Zelda. She maintained a supportive presence for Zelda throughout the game's storyline, which involved the Great Calamity being averted. Impa was also shown to be apprehensive of Terrako and always quick to scold the Diminutive Guardian, but she ultimately built up a genuine affection for it.

Other Appearances[edit]

Other Media[edit]

  • A young, dark-haired version of Impa appeared in the manga adaptations of The Legend of Zelda and Adventure of Link.
  • Impa was included in Valient's Legend of Zelda comics, which was based on her role in the first two games.
  • Impa appears in the manga adaptation of Ocarina of Time, which is identical to her game appearance except that she does not venture into the Shadow Temple, and she trains Link in swordfighting so that he could properly wield the Master Sword.
  • Impa appears in the manga versions of Oracle of Seasons and Oracle of Ages as seen in the game, with the only notable addition being her cooking skills.

Video Games[edit]

  • Impa appeared in The Wand of Gamelon as a supporting character who advised Zelda in her journey by consulting the Triforce of Wisdom. This technically was Impa's first physical appearance in a video game.
  • Impa also appears in trophy form in Super Smash Bros. for Nintendo 3DS/Wii U. The 3DS version has a trophy for her Ocarina of Time incarnation, while the Wii U version has one for her Skyward Sword incarnation as well as one for her elderly self. The latter trophy avoids giving away the identity of the 'Old Woman" beyond hinting that there may be a trophy of her younger self.
    • In Super Smash Bros. Ultimate, she appears as an Ace-rank Primary Spirit, using art of her appearance from Ocarina of Time. When fought in a Spirit battle, she possesses Sheik, and her defense can raise over the course of the battle. In Adventure Mode, her Spirit had to be defeated to unlock the path leading to Zelda.
  • In Cadence of Hyrule, a young version of Impa made an appearance at the beginning of the game, when playing Zelda's route. Upon Zelda's awakening, Impa warned her about what was going on within the castle and gave her a telescope. Impa's Naginata was also available as a weapon within the game, and Impa was later made available as a playable character as part of the game's first DLC pack in July 2020.

Trivia[edit]

  • Impa's name comes from the word "impart", as in to impart information, due to Impa's initial role primarily being a source of exposition.
  • Although Impa is an important part of the instruction manual stories for the NES Zelda games and is featured in official artwork, she is absent from the actual games.
  • In The Wind Waker, Impa's image is seen on one of the stain glass windows in the basement of Hyrule Castle, as she appears in Ocarina of Time, along with the other sages from that game.
  • In Tears of the Kingdom, Purah's diary mentions that Impa has had a habit since childhood of hiding things under her bed. This was reflected in the present day, as her diary mentioned that she had entrusted one of her diaries to Impa for safekeeping, and sure enough it was found under the bed at the chief's home in Kakariko Village.
  • Concept art for Impaz from Twilight Princess in the Hyrule Historia shows that she was considered as a male character at one point, with the art being labeled as "Old Man Impa". As noted in the book, this would have been the first male incarnation of Impa in the series.