Difference between revisions of "WarioWare, Inc.: Mega Microgame$!"

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WarioWare games since then have played off the theme of using some sort of gimmick as the backbone of the game. [[WarioWare: Twisted!]] used a tilt sensor, [[WarioWare: Touched!]] used the touch screen from the Nintendo DS, and [[WarioWare: Smooth Moves]] took advantage of the Wii Controller's multitude of abilities.
 
WarioWare games since then have played off the theme of using some sort of gimmick as the backbone of the game. [[WarioWare: Twisted!]] used a tilt sensor, [[WarioWare: Touched!]] used the touch screen from the Nintendo DS, and [[WarioWare: Smooth Moves]] took advantage of the Wii Controller's multitude of abilities.
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=See Also=
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*[[List of WarioWare, Inc.: Mega Microgame$! Minigames]]
  
 
{{Wario Series}}
 
{{Wario Series}}
  
 
[[Category: Video Games]] [[Category: Gameboy Advance Games]] [[Category: Wario Games]]
 
[[Category: Video Games]] [[Category: Gameboy Advance Games]] [[Category: Wario Games]]

Revision as of 19:28, 28 September 2007

Warioware.jpg
WarioWare, Inc.: Mega Microgame$!
Developer Nintendo
Publisher Nintendo
System Gameboy Advance
Release Date JP March 21, 2003
US May 21, 2003
EU May 23, 2003
Gallery GH Gallery
Rating ESRB: E

The first in what would become a spinoff series off of the Wario Land games. Instead of treasure hunting, Wario aims to make as any games possible, but each are only five seconds long. The challenge for the player is thus to beat these micro games as they become increasingly faster.

Story

Wario sees how much money video games are making recently and so starts his own video game company- Warioware, Inc. But making games isn't easy, so he recruits his various friends from Diamond City to help make as many games as possible.

Gameplay

The main part of this game is a series of microgames - super-quick minigames that require split-second timing. The microgames usually require pressing buttons at the right moment, button-mashing or quick moving. Such examples can include guiding a finger into a nose or making Link walk into a cave.

In the game you can play the microgames of all nine developers as you watch their own seperate stories unfold. Each developer has a different kind of microgame, and these developers are Jimmy T. (sports and remixes of others' microgames), 9-Volt (microgames based on classic Nintendo games), Mona (strange and bizarre), Dribble and Spitz (sci-fi), Dr. Crygor (reality), Orbulon (IQ games), Kat and Ana (nature-related microgames) and Wario himself (Microgames somehow involving Wario). Each developers' "levels" consist of several rounds of random microgames from their respective inventories.

The game also has unlockable minigames, including two from other games. There is Dr. Wario (a version of Dr. Mario), Sheriff and Fly Swatter (formerly called "Gnat Attack", originally from Mario Paint). These include some two-player minigames.

Sequels

The game was considered a hit and quickly followed up with the Gamecube game WarioWare, Inc.: Mega Party Game$!. The Gamecube game however was little more than a port that only added the element of multiplayer.

WarioWare games since then have played off the theme of using some sort of gimmick as the backbone of the game. WarioWare: Twisted! used a tilt sensor, WarioWare: Touched! used the touch screen from the Nintendo DS, and WarioWare: Smooth Moves took advantage of the Wii Controller's multitude of abilities.

See Also