Difference between revisions of "Super Mario World 2: Yoshi's Island"

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|developer=[[Nintendo EAD]]
 
|developer=[[Nintendo EAD]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[Super Nintendo]]
+
|system=[[Super NES]]
|release='''[[Super Nintendo]]'''<br />JP August 5, 1995<br />US October 4, 1995<br />EU October 8, 1995
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|release=JP August 5, 1995<br />US October 4, 1995<br />EU October 8, 1995
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=77 GH Gallery]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=77 GH Gallery]
 
|rating= ESRB: E
 
|rating= ESRB: E
 
|}}
 
|}}
  
'''Super Mario World 2: Yoshi's Island''' is the first game where [[Yoshi]] was the main character. It also marked the first appearance of [[Poochy]]. The game is unusually because it's graphical style, ordered by [[Shigeru Miyamoto]], looks as if it was drawn with crayons.  
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'''Super Mario World 2: Yoshi's Island''' a plaforming game for the [[Super NES]]. Though billed as a sequel to ''[[Super Mario World]]'', this game instead features [[Yoshi]] with a different gameplay style and set before the other ''Mario'' games. It is notable as being the first adventure game where Yoshi was the main character and also marked the first appearance of [[Poochy]]. The game features a crayon-based art style that was requested  by [[Shigeru Miyamoto]].
  
 
=Story=
 
=Story=
  
As a stork carries Baby Mario and Baby Luigi to his parents, Kamek kidnaps Baby Luigi and Baby Mario falls to an island below. The island is Yoshi's Island and he lands on the back of a green Yoshi. All of the Yoshi's work together to save Baby Luigi.
+
As a [[stork]] carries [[Mario|Baby Mario]] and [[Luigi|Baby Luigi]] to their parents, [[Kamek]] attempts to kidnap them due to seeing a prophecy that they would cause trouble for [[Bowser]]. He only succeeds in capturing Baby Luigi while Baby Mario falls to the island below. This island is [[Yoshi's Island]], and he lands on the back of a green Yoshi. All of the Yoshis work together to protect Baby Mari and save Baby Luigi.
  
 
=Gameplay=
 
=Gameplay=
  
In this game, the player plays a variety of Yoshi's as they carry Baby Mario through levels. Unlike most platformers, Yoshi can't be harmed by enemies. However, if Baby Mario is knocked off Yoshi for more than 10 seconds, the player loses a life and must start the level over again.
+
In this game, the player controls a Yoshi (a different one in each level, as they pass Baby Mario after each level) who carries Baby Mario through each level. Unlike most platformers, Yoshi does not receive direct harm from enemies, but it will knock Baby Mario off of Yoshi's back. If Baby Mario is knocked off Yoshi for more than 10 seconds, the player loses a life and must start the level over again.
  
The Yoshis have a variety of moves such as swallowing enemies and powerful stomps. The Yoshis can also float for short periods of time by pedaling their feet as they jump. Yoshi also can throw eggs that he collects.
+
The Yoshis have a variety of moves such as swallowing enemies and throwing the eggs that are produced, as well as unleashing powerful ground pounds. They can also float for short periods of time by pedaling their feet as they jump.  
  
Yoshi can also transform into various vehicles through out the game. Among these vehicles are a race car, a submarine, a train, a mole tank, and a helicopter. Each vehicle has special abilities.  
+
Yoshis can also temporarily transform into various vehicles throughout the game when finding special items. Among these vehicles are a race car, a submarine, a train, a mole tank, and a helicopter.
  
 
There are six worlds in the game, with each world being made up of eight regular levels and one secret level. In the Gameboy Advance remake, a secret level was added to each world.
 
There are six worlds in the game, with each world being made up of eight regular levels and one secret level. In the Gameboy Advance remake, a secret level was added to each world.
  
 
=Legacy=
 
=Legacy=
 +
 +
This game was prominent in fleshing out Yoshi's abilities, such as his flutter kick and his ability to throw eggs at enemies. It also acts as the first game in Yoshi's own platforming subseries.
 +
 +
==Ports and Remakes==
 +
 +
*In 2002, the game was remade for the [[Game Boy Advance]] under the name ''[[Yoshi's Island: Super Mario Advance 3]]''.
 +
*The original Super NES version game has notably never received a [[Virtual Console]] release, although the ''Super Mario Advance 3'' remake has managed to be released for both the 3DS and Wii U Virtual Consoles.
 +
*In 2017, it was among the games that were included in the [[Super NES Classic Edition]]. This marks the first time that the original Super NES version of the game has received a port.
 +
*In September 2019, it was among the first wave of Super NES games that were made available to play on the [[Nintendo Switch]] for anyone subscribed to the [[Nintendo Switch Online]] service. This version included two player and online options.
  
 
==Sequels==
 
==Sequels==
  
 
*In terms of gameplay, the first sequel to ''Yoshi's Island'' was ''[[Yoshi's Story]]'' for the [[Nintendo 64]].  
 
*In terms of gameplay, the first sequel to ''Yoshi's Island'' was ''[[Yoshi's Story]]'' for the [[Nintendo 64]].  
*It wasn't until 2006 that ''[[Yoshi's Island DS]]'', a more direct sequel (it's working title was ''Yoshi's Island 2''), was released.  
+
*It wasn't until 2006 that a more direct sequel, ''[[Yoshi's Island DS]]'', (with a working title was ''Yoshi's Island 2''), was released.  
 
*The 2005 game ''[[Yoshi's Touch & Go]]'' follows a similar story as ''Yoshi's Island'', but features a completely different kind of gameplay.  
 
*The 2005 game ''[[Yoshi's Touch & Go]]'' follows a similar story as ''Yoshi's Island'', but features a completely different kind of gameplay.  
 
*In addition to all of those, there was ''[[Yoshi's New Island]]'' in 2013, which once more follows the gameplay of ''Yoshi's Island'', and in terms of storyline it takes place between the first ''Yoshi's Island'' and ''Yoshi's Island DS''.
 
*In addition to all of those, there was ''[[Yoshi's New Island]]'' in 2013, which once more follows the gameplay of ''Yoshi's Island'', and in terms of storyline it takes place between the first ''Yoshi's Island'' and ''Yoshi's Island DS''.
  
==Ports and Remakes==
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{{Super Mario Series}}
 
 
*In 2002, the game was remade for the [[Gameboy Advance]] under the name ''[[Yoshi's Island: Super Mario Advance 3]]''.
 
*This game has notably never received a [[Virtual Console]] release, although the ''Super Mario Advance 3'' remake has managed to be released for both the 3DS and Wii U Virtual Consoles.
 
  
{{Super Mario Series}}
+
{{Yoshi Series}}
  
 
[[Category: Video Games]] [[Category: Super Nintendo Games]][[Category: Mario Games]] [[Category: Yoshi Games]][[Category: Player's Choice]]
 
[[Category: Video Games]] [[Category: Super Nintendo Games]][[Category: Mario Games]] [[Category: Yoshi Games]][[Category: Player's Choice]]

Latest revision as of 09:29, 6 September 2019

Yoshis Island box.jpg
Super Mario World 2: Yoshi's Island
Developer Nintendo EAD
Publisher Nintendo
System Super NES
Release Date JP August 5, 1995
US October 4, 1995
EU October 8, 1995
Gallery GH Gallery
Rating ESRB: E

Super Mario World 2: Yoshi's Island a plaforming game for the Super NES. Though billed as a sequel to Super Mario World, this game instead features Yoshi with a different gameplay style and set before the other Mario games. It is notable as being the first adventure game where Yoshi was the main character and also marked the first appearance of Poochy. The game features a crayon-based art style that was requested by Shigeru Miyamoto.

Story[edit]

As a stork carries Baby Mario and Baby Luigi to their parents, Kamek attempts to kidnap them due to seeing a prophecy that they would cause trouble for Bowser. He only succeeds in capturing Baby Luigi while Baby Mario falls to the island below. This island is Yoshi's Island, and he lands on the back of a green Yoshi. All of the Yoshis work together to protect Baby Mari and save Baby Luigi.

Gameplay[edit]

In this game, the player controls a Yoshi (a different one in each level, as they pass Baby Mario after each level) who carries Baby Mario through each level. Unlike most platformers, Yoshi does not receive direct harm from enemies, but it will knock Baby Mario off of Yoshi's back. If Baby Mario is knocked off Yoshi for more than 10 seconds, the player loses a life and must start the level over again.

The Yoshis have a variety of moves such as swallowing enemies and throwing the eggs that are produced, as well as unleashing powerful ground pounds. They can also float for short periods of time by pedaling their feet as they jump.

Yoshis can also temporarily transform into various vehicles throughout the game when finding special items. Among these vehicles are a race car, a submarine, a train, a mole tank, and a helicopter.

There are six worlds in the game, with each world being made up of eight regular levels and one secret level. In the Gameboy Advance remake, a secret level was added to each world.

Legacy[edit]

This game was prominent in fleshing out Yoshi's abilities, such as his flutter kick and his ability to throw eggs at enemies. It also acts as the first game in Yoshi's own platforming subseries.

Ports and Remakes[edit]

  • In 2002, the game was remade for the Game Boy Advance under the name Yoshi's Island: Super Mario Advance 3.
  • The original Super NES version game has notably never received a Virtual Console release, although the Super Mario Advance 3 remake has managed to be released for both the 3DS and Wii U Virtual Consoles.
  • In 2017, it was among the games that were included in the Super NES Classic Edition. This marks the first time that the original Super NES version of the game has received a port.
  • In September 2019, it was among the first wave of Super NES games that were made available to play on the Nintendo Switch for anyone subscribed to the Nintendo Switch Online service. This version included two player and online options.

Sequels[edit]

  • In terms of gameplay, the first sequel to Yoshi's Island was Yoshi's Story for the Nintendo 64.
  • It wasn't until 2006 that a more direct sequel, Yoshi's Island DS, (with a working title was Yoshi's Island 2), was released.
  • The 2005 game Yoshi's Touch & Go follows a similar story as Yoshi's Island, but features a completely different kind of gameplay.
  • In addition to all of those, there was Yoshi's New Island in 2013, which once more follows the gameplay of Yoshi's Island, and in terms of storyline it takes place between the first Yoshi's Island and Yoshi's Island DS.