Difference between revisions of "The Legend of Zelda: Oracle of Seasons"

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(New page: {{Game | name=The Legend of Zelda: Oracle of Season | image=200px | bgcolor=silver | fgcolor=black | full title=The Legend of Zelda: Oracle of Seasons | devel...)
 
 
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{{Game
 
{{Game
 
| name=The Legend of Zelda: Oracle of Season
 
| name=The Legend of Zelda: Oracle of Season
| image=[[Image:Oracleofseasons.jpg|200px]]
+
| image=[[Image:Oracleseasons.jpg|200px]]
 
| bgcolor=silver
 
| bgcolor=silver
 
| fgcolor=black
 
| fgcolor=black
| full title=The Legend of Zelda: Oracle of Seasons
 
 
| developer=[[Flagship]]
 
| developer=[[Flagship]]
 
| publisher=[[Nintendo]]
 
| publisher=[[Nintendo]]
 
| genre=[[Adventure]]
 
| genre=[[Adventure]]
| system=[[Gameboy Color]]
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| system=[[Game Boy Color]], [[3DS Virtual Console]]
|release=JP February 27, 2001<br/>
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|release='''Game Boy Color'''<br />JP February 27, 2001<br/>US May 14, 2001<br/>EU October 5, 2001<br />'''3DS Virtual Console'''<br />JP February 27, 2013<br />US/PAL May 30, 2013<br />SK April 20, 2016
US May 14, 2001<br/>
 
EU October 5, 2001
 
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=13 Gallery]
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=13 Gallery]
 
| rating= ESRB: E
 
| rating= ESRB: E
 
|}}
 
|}}
  
{{stub}}
+
'''The Legend of Zelda: Oracle of Seasons''' is a [[Portal: The Legend of Zelda|Zelda]] game for the [[Game Boy Color]]. It was released at the same time as ''[[The Legend of Zelda: Oracle of Ages]]''. which it acts as a companion to.
 +
 
 +
=Development=
 +
 
 +
The ''Oracle'' games started off when Flagship's head coerced Nintendo into allowing them to create six handheld ''Zelda'' games. The original idea was two would be remakes of earlier games, starting with a new version of the original ''[[The Legend of Zelda]]'' (the other would presumably be ''[[Zelda II: The Adventure of Link]]''). However, they had problems bringing ''Zelda'' to the Game Boy Color due to the difficulties sprouting from the different screen sizes, and they also modified the map beyond recognition to make it easier for the newer generation of players.
 +
 
 +
At [[Shigeru Miyamoto]]'s suggestion, the plan was converted into a "Triforce Trilogy" of connected games, which became referred to in English as ''Mystical Seed of Power'', ''Wisdom'' and ''Courage''. The first game would be action-oriented, the second would involve color-based puzzles, while the final game would involve the mechanic of solving puzzles at different times of day. One of the titles would still be based on ''The Legend of Zelda''. Once they decided to connect the games through a password system, it proved to be complicated enough that it was decided that one of the games should be cancelled. ''Mystical Seed of Courage'' was cancelled, while the other two games became ''Oracle of Seasons'' and ''Oracle of Ages'', although they still incorporated some homages to ''The Legend of Zelda''.
 +
 
 +
=Story=
 +
 
 +
[[Link]] is called by the [[Triforce]] to the temple in which it is held held. After touching the Triforce, Link is transported to a forest. Soon, Link comes upon a troupe of traveling entertainers. Their dancer, [[Din]], welcomes Link to Holodrum and dances with Link. As they dance, the sky grows dark and [[Onox]] announces that he's come for the Oracle of Seasons. A tornado takes Din away and the seasons are thrown in disarray.
 +
 
 +
[[Impa]], who was traveling with the group, tells Link that she was trying to take Din to Hyrule. She tells Link to see the [[Maku Tree]] at Horon Village. Link finds a sword in a cave and makes his way to the Maku Tree. The Maku Tree tells Link that he must find the eight Essences of Nature as well as the [[Rod of Seasons]] in order to enter Onox's stronghold and defeat him. With that, Link begins his quest.
 +
 
 +
=Gameplay=
 +
 
 +
''Oracle of Seasons'' plays much like ''[[The Legend of Zelda: Link's Awakening]]''. It uses the same two button control system and features the same balance of exploration, puzzle-solving, and action. Both ''Oracle'' games add a minor feature in the form of a system of collectible rings, which can be equipped to enable a variety of effects.
 +
 
 +
The central item of ''Oracle of Seasons'' is the Rod of Seasons. Using the Rod of Seasons, the player can change the season. This is used to solve various puzzles. For example, the player might change the season to winter to freeze a pond that was blocking the way before.
 +
 
 +
Another unique feature is the connectivity the game shares with ''Oracle of Ages''. At the end of the game, the player is given a password that allows them to play an alternate version of ''Oracle of Ages'', changing the game slightly to act as a sequel to ''Oracle of Seasons''. A password from ''Oracle of Ages'' does the same for ''Oracle of Seasons'', and playing through the sequel version of one of the games is the only way to reach the games' true final act. Passwords can also be used to get upgraded items and to transfer rings from one game to another.
 +
 
 +
=Continuity Notes=
 +
 
 +
*The ''Oracle'' games had an uncertain timeline placement until the release of the [[Hyrule Historia]]. On the current version of the official timeline, the ''Oracle'' games take place after ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', and all four games follow the same Link and Zelda. The timeline also shows that ''Seasons'' canonically is the first ''Oracle'' game. These games all take place on the branch of the ''Zelda'' timeline in which Link failed to defeat Ganon at the end of ''Ocarina of Time''. There are several possible continuity errors associated with this, as Zelda seems to be meeting Link for the first time, there is no explanation for this [[Impa]]'s absence from ''A Link to the Past'' (aside from possibly already investigating the other lands), and both Link and Zelda have younger-looking designs than those used in ''A Link to the Past'' and ''Link's Awakening''.
 +
*This game takes place at a time when [[Ganon]] is already deceased and the [[Triforce]] also appears to be in Hyrulean possession (although the status of the Triforce is not clearly possessed). This could follow the endings of either ''[[Zelda II: The Adventure of Link]]'' and ''A Link to the Past'', and the latter choice turned out to be canon.
 +
*[[Twinrova]] specifically appears and plays a vital role in the revival of Ganon. This connects with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where they were introduced as Ganondorf's surrogate mothers. It is uncertain but clearly possible that these two are the same witches. The only point of possible doubt is their apparent death during ''Ocarina'', which seems to have still occurred in this branch of the timeline.
 +
*Link starts both games with a Triforce mark in his hand, which is shown to be the mark of the hero. This specifically acts as a callback to ''Zelda II''. In light of the timeline placement, the Triforce mark may be due to the Link having used the Triforce in ''A Link to the Past''.
 +
*These games also features new versions of various characters from both ''Ocarina of Time'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. Although this would be a recurring feature in future games, these were the first games to reuse characters without an in-game explanation.
 +
* The ending of the linked ''Oracle of Ages''/''Seasons'' game seems to set up the story of ''Link's Awakening'', as Link is seen leaving on a ship while what appears to be a storm is seen in the distance. The previous version of the official timeline that was seen in the Hyrule Historia did indeed place the ''Oracle'' games between ''A Link to the Past'' and ''Link's Awakening'', but Nintendo would later revise the order through their official website so that the ''Oracle'' games now took place after ''Link's Awakening''.
 +
 
 +
=Legacy=
 +
 
 +
The ''Oracle'' games marked the beginning of Flagship and Capcom's role in making ''Zelda'' games. They continued with several more contributions in the following years, some of which incorporated nods to the ''Oracle'' games, until they ended with ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'' in 2004.
 +
 
 +
==Ports/Remakes==
 +
 
 +
*In 2013, ''Oracle of Seasons'' was released for download on the [[3DS]]'s eShop as part of the [[3DS Virtual Console]], alongside ''Oracle of Ages''.
 +
*In July 2023, it was added to the [[Switch]]'s digital library of [[Game Boy]] games that could be played by [[Nintendo Switch Online]] subscribers.
 +
 
 +
==Sequels==
 +
 
 +
The next game in the Zelda series was ''[[The Legend of Zelda: A Link to the Past & Four Swords|Four Swords]]'', which was released with a remake of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.
  
 
{{Zelda Series}}
 
{{Zelda Series}}
  
[[Category: Video Games]] [[Category: Gameboy Color Games]] [[Category: Zelda Games]]
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[[Category: Video Games]] [[Category:Game Boy Color Games]] [[Category: Zelda Games]]

Latest revision as of 20:43, 26 July 2023

Oracleseasons.jpg
The Legend of Zelda: Oracle of Season
Developer Flagship
Publisher Nintendo
System Game Boy Color, 3DS Virtual Console
Release Date Game Boy Color
JP February 27, 2001
US May 14, 2001
EU October 5, 2001
3DS Virtual Console
JP February 27, 2013
US/PAL May 30, 2013
SK April 20, 2016
Genre Adventure
Gallery Gallery
Rating ESRB: E

The Legend of Zelda: Oracle of Seasons is a Zelda game for the Game Boy Color. It was released at the same time as The Legend of Zelda: Oracle of Ages. which it acts as a companion to.

Development[edit]

The Oracle games started off when Flagship's head coerced Nintendo into allowing them to create six handheld Zelda games. The original idea was two would be remakes of earlier games, starting with a new version of the original The Legend of Zelda (the other would presumably be Zelda II: The Adventure of Link). However, they had problems bringing Zelda to the Game Boy Color due to the difficulties sprouting from the different screen sizes, and they also modified the map beyond recognition to make it easier for the newer generation of players.

At Shigeru Miyamoto's suggestion, the plan was converted into a "Triforce Trilogy" of connected games, which became referred to in English as Mystical Seed of Power, Wisdom and Courage. The first game would be action-oriented, the second would involve color-based puzzles, while the final game would involve the mechanic of solving puzzles at different times of day. One of the titles would still be based on The Legend of Zelda. Once they decided to connect the games through a password system, it proved to be complicated enough that it was decided that one of the games should be cancelled. Mystical Seed of Courage was cancelled, while the other two games became Oracle of Seasons and Oracle of Ages, although they still incorporated some homages to The Legend of Zelda.

Story[edit]

Link is called by the Triforce to the temple in which it is held held. After touching the Triforce, Link is transported to a forest. Soon, Link comes upon a troupe of traveling entertainers. Their dancer, Din, welcomes Link to Holodrum and dances with Link. As they dance, the sky grows dark and Onox announces that he's come for the Oracle of Seasons. A tornado takes Din away and the seasons are thrown in disarray.

Impa, who was traveling with the group, tells Link that she was trying to take Din to Hyrule. She tells Link to see the Maku Tree at Horon Village. Link finds a sword in a cave and makes his way to the Maku Tree. The Maku Tree tells Link that he must find the eight Essences of Nature as well as the Rod of Seasons in order to enter Onox's stronghold and defeat him. With that, Link begins his quest.

Gameplay[edit]

Oracle of Seasons plays much like The Legend of Zelda: Link's Awakening. It uses the same two button control system and features the same balance of exploration, puzzle-solving, and action. Both Oracle games add a minor feature in the form of a system of collectible rings, which can be equipped to enable a variety of effects.

The central item of Oracle of Seasons is the Rod of Seasons. Using the Rod of Seasons, the player can change the season. This is used to solve various puzzles. For example, the player might change the season to winter to freeze a pond that was blocking the way before.

Another unique feature is the connectivity the game shares with Oracle of Ages. At the end of the game, the player is given a password that allows them to play an alternate version of Oracle of Ages, changing the game slightly to act as a sequel to Oracle of Seasons. A password from Oracle of Ages does the same for Oracle of Seasons, and playing through the sequel version of one of the games is the only way to reach the games' true final act. Passwords can also be used to get upgraded items and to transfer rings from one game to another.

Continuity Notes[edit]

  • The Oracle games had an uncertain timeline placement until the release of the Hyrule Historia. On the current version of the official timeline, the Oracle games take place after A Link to the Past and Link's Awakening, and all four games follow the same Link and Zelda. The timeline also shows that Seasons canonically is the first Oracle game. These games all take place on the branch of the Zelda timeline in which Link failed to defeat Ganon at the end of Ocarina of Time. There are several possible continuity errors associated with this, as Zelda seems to be meeting Link for the first time, there is no explanation for this Impa's absence from A Link to the Past (aside from possibly already investigating the other lands), and both Link and Zelda have younger-looking designs than those used in A Link to the Past and Link's Awakening.
  • This game takes place at a time when Ganon is already deceased and the Triforce also appears to be in Hyrulean possession (although the status of the Triforce is not clearly possessed). This could follow the endings of either Zelda II: The Adventure of Link and A Link to the Past, and the latter choice turned out to be canon.
  • Twinrova specifically appears and plays a vital role in the revival of Ganon. This connects with Ocarina of Time, where they were introduced as Ganondorf's surrogate mothers. It is uncertain but clearly possible that these two are the same witches. The only point of possible doubt is their apparent death during Ocarina, which seems to have still occurred in this branch of the timeline.
  • Link starts both games with a Triforce mark in his hand, which is shown to be the mark of the hero. This specifically acts as a callback to Zelda II. In light of the timeline placement, the Triforce mark may be due to the Link having used the Triforce in A Link to the Past.
  • These games also features new versions of various characters from both Ocarina of Time and Majora's Mask. Although this would be a recurring feature in future games, these were the first games to reuse characters without an in-game explanation.
  • The ending of the linked Oracle of Ages/Seasons game seems to set up the story of Link's Awakening, as Link is seen leaving on a ship while what appears to be a storm is seen in the distance. The previous version of the official timeline that was seen in the Hyrule Historia did indeed place the Oracle games between A Link to the Past and Link's Awakening, but Nintendo would later revise the order through their official website so that the Oracle games now took place after Link's Awakening.

Legacy[edit]

The Oracle games marked the beginning of Flagship and Capcom's role in making Zelda games. They continued with several more contributions in the following years, some of which incorporated nods to the Oracle games, until they ended with The Minish Cap in 2004.

Ports/Remakes[edit]

Sequels[edit]

The next game in the Zelda series was Four Swords, which was released with a remake of A Link to the Past.