Difference between revisions of "Fire Emblem: The Sacred Stones"

From Gamehiker Wiki
Jump to navigation Jump to search
Line 34: Line 34:
 
=Sequels=
 
=Sequels=
  
[[Fire Emblem: Path of Radiance]] on the [[Gamecube]] is the next game in the series. However no sequel using the same world as ''Sacred Stones'' has been released, making it the only standalone game in the series.
+
''[[Fire Emblem: Path of Radiance]]'' on the [[Gamecube]] is the next game in the series. However no sequel using the same world as ''Sacred Stones'' has been released, making it the only standalone game in the series.
  
 
{{Fire Emblem Series}}
 
{{Fire Emblem Series}}
  
 
[[Category: Video Games]] [[Category: Gameboy Advance Games]] [[Category: Fire Emblem Games]]
 
[[Category: Video Games]] [[Category: Gameboy Advance Games]] [[Category: Fire Emblem Games]]

Revision as of 19:35, 4 September 2008

SacredStones.jpg
Fire Emblem: The Sacred Stones
Developer Intelligent Systems
Publisher Nintendo
System Gameboy Advance
Release Date JP October 7, 2004
US May 23, 2005
EU November 4, 2005
Gallery GH Gallery
Rating ESRB: E

Fire Emblem: The Sacred Stones (known in Japan as Fire Emblem: Seima no Kouseki) is the eight game in the Fire Emblem series and the last on the Gameboy Advance. It is the second Fire Emblem games to be released outside Japan and thus the first to actually have a subtitle.

Story

In 803 of the year of the Stone, the Grado empire invaded their long-standing ally, Renais. The attack takes them completely off guard and King Fado of Renais is unable to mount a resistance. His son, Ephraim, is still fighting Grado and only his daughter Eirika remains. In order to keep the Grado Emperor from obtaining the power of Renais, Eirika is sent from the castle with a special bracelet under the protection of Seth.

Eirika escapes and gathers companions to help her fight, eventually meeting up with Prince Ephraim.

After banding together for a time, the two separate, allowing the player to choose which royal sibling to follow for the remainder of the journey.

  • Eirika's Quest - Eirika is sent to warn Rausten of the war. This takes her through the Republic of Carcino, the only nation without ties to the Sacred Stones. She meets up with Prince Innes, Gerik, and Tethys on her route, and eventually arriving in Jehanna where her surrounded troops are rescued by Ephraim's arrival.
  • Ephraim's Quest - Ephraim presses on into Grado where in Fort Rigwald he rescues Princess Tana. Later he meets up with Duessel, a Grado general who trained Ephraim in combat and turned against the Grado Emperor. When he hears his sister is to be ambushed, he rescues her in Jehanna.

Gameplay

The gameplay follows a similar model of the previous Gameboy Advance titles. Characters are moved along a grid where there movement has certain unit-specific limitations. Strategy plays a large role in the game, especially since if characters die - they can't be brought back. This provides a certain incentive for gamers to repeatedly play levels so they don't lose characters.

New additions to the game are the ability to choose alternate unit upgrades. Every unit, save for the two Lords, can choose one of two different units to upgrade to upon finding the necessary item. Another addition is the Tier 1 Units, such as the 'Journeyman' who can choose one of two Tier 2 classes, then later a Tier 3 class which gives these characters a larger variety of paths to choose than in previous games.

Sequels

Fire Emblem: Path of Radiance on the Gamecube is the next game in the series. However no sequel using the same world as Sacred Stones has been released, making it the only standalone game in the series.