Difference between revisions of "Kid Icarus: Of Myths and Monsters"
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− | '''Kid Icarus: Of Myths and Monsters''' is the sequel to the original [[Kid Icarus]] | + | '''Kid Icarus: Of Myths and Monsters''' is the sequel to the original [[Kid Icarus]] and the series' last game until its revival twenty years later. The game was built off the ''[[Metroid II: Return of Samus|Metroid II]]'' engine, similar to the way that its predecessor worked off of the ''[[Metroid (game)|Metroid]]'' engine. The original release never made it to Japan, even though the previous game had been, and the game itself was made in Japan. Like the ''Metroid'' series, the ''Kid Icarus'' series had enjoyed more popularity abroad than locally and was considered more of a cult hit. |
=Story= | =Story= | ||
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=Legacy= | =Legacy= | ||
− | The ''Kid Icarus'' series went twenty years without a sequel following this game's release, and the existence of this game was mostly glossed over during ''Icarus'' references in other games (such as ''[[WarioWare: Twisted!]]'', which jokes about ''Kid Icarus'' having no sequels). However the changes in Pit's design | + | The ''Kid Icarus'' series went twenty years without a sequel following this game's release, and the existence of this game was mostly glossed over during ''Icarus'' references in other games (such as ''[[WarioWare: Twisted!]]'', which jokes about ''Kid Icarus'' having no sequels). However, the changes in Pit's design from ''Myths and Monsters'' (the addition of laurels in his hair and blue eyes) were incorporated into his ''[[Super Smash Bros. Brawl]]'' appearance. |
==Ports and Remakes== | ==Ports and Remakes== | ||
− | *In 2012, it was released for download | + | *In 2012, it was released for download through the [[Nintendo 3DS]]'s eShip as part of the [[3DS Virtual Console]]. This port was released in Japan, which marked the first time that the game was officially made available there. |
==Sequels== | ==Sequels== | ||
− | ''[[Kid Icarus: Uprising]]'' was developed for release on the [[3DS]] twenty years after ''Of Myths and Monsters'' was released. This game | + | ''[[Kid Icarus: Uprising]]'' was developed for release on the [[3DS]] twenty years after ''Of Myths and Monsters'' was released. This game featured a new gameplay style in addition to the 3D graphics. |
[[Category: Video Games]] [[Category: Game Boy Games]] [[Category: Kid Icarus Games]][[Category: 3DS Virtual Console Games]] | [[Category: Video Games]] [[Category: Game Boy Games]] [[Category: Kid Icarus Games]][[Category: 3DS Virtual Console Games]] |
Latest revision as of 01:53, 24 January 2019
Kid Icarus: Of Myths and Monsters | |
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Developer | Nintendo R&D1 |
Publisher | Nintendo |
System | Game Boy, 3DS Virtual Console |
Release Date | Game Boy US November 1991 EU May 21, 1992 3DS Virtual Console JP February 8, 2012 EU March 8, 2012 US July 19, 2012 |
Gallery | GH Gallery |
Kid Icarus: Of Myths and Monsters is the sequel to the original Kid Icarus and the series' last game until its revival twenty years later. The game was built off the Metroid II engine, similar to the way that its predecessor worked off of the Metroid engine. The original release never made it to Japan, even though the previous game had been, and the game itself was made in Japan. Like the Metroid series, the Kid Icarus series had enjoyed more popularity abroad than locally and was considered more of a cult hit.
Story[edit]
Long ago, in the days when Gods and Men lived in harmony, Palutena the leader of Angel Land summoned Pit to her palace. She had been having terrible dreams that foreboded the rise of the demon Orcos. This demon was so powerful that the soothsayer who spoke of it was stricken silent just by saying it.
In order to combat this demon, Palutena and Pit devised a mission that would prepare Pit to wear the Three Sacred Treasures necessary to defeat Orcos. He would start from the Underworld, pass through the Overworld, and continue up the Sky Palace until he had mastered all three treasures and conquered the fortress beasts that held them.
Gameplay[edit]
Due to being built on the Metroid II engine, the game feature similar gameplay. Because of this, both were the first in their respective series to feature battery saves in place of the old password system. In light of this, Kid Icarus II lacked the variety of game-enhancing passwords that the first game did.
As Pit progresses through the game, he is able to increase his power by defeating enemies and seeking out the god, Zeus. Through Zeus he can try and survive a flurry of Monoliths and earn three special tools that will increase his fighting prowess. He can also earn from Zeus arrows that will increase his power and life blocks, both of these depending on how many enemies he has slayed.
He can also shop at various stores to purchase items to help in his quest, such as chalices for health or the essential barrel to hold multiple chalices. If his special weapons are stolen, he can also buy them back at the Black Market, even if he has to put them on a Credit Card.
Legacy[edit]
The Kid Icarus series went twenty years without a sequel following this game's release, and the existence of this game was mostly glossed over during Icarus references in other games (such as WarioWare: Twisted!, which jokes about Kid Icarus having no sequels). However, the changes in Pit's design from Myths and Monsters (the addition of laurels in his hair and blue eyes) were incorporated into his Super Smash Bros. Brawl appearance.
Ports and Remakes[edit]
- In 2012, it was released for download through the Nintendo 3DS's eShip as part of the 3DS Virtual Console. This port was released in Japan, which marked the first time that the game was officially made available there.
Sequels[edit]
Kid Icarus: Uprising was developed for release on the 3DS twenty years after Of Myths and Monsters was released. This game featured a new gameplay style in addition to the 3D graphics.