Difference between revisions of "Mario Party"

From Gamehiker Wiki
Jump to navigation Jump to search
Line 48: Line 48:
 
=Trivia=
 
=Trivia=
 
*After the release of ''Mario Party'', Attorney General Eliot Spitzer discovered that games requiring the player to twirl the analog stick caused blisters due to players using their palms rather than their thumbs. Nintendo agreed to provide gloves to players injured and replaced analog stick twirling with button mashing.
 
*After the release of ''Mario Party'', Attorney General Eliot Spitzer discovered that games requiring the player to twirl the analog stick caused blisters due to players using their palms rather than their thumbs. Nintendo agreed to provide gloves to players injured and replaced analog stick twirling with button mashing.
 
+
{{Mario Party Series}}
 
[[Category: Video Games]] [[Category: Nintendo 64 Games]] [[Category: Mario Games]] [[Category: Player's Choice]]
 
[[Category: Video Games]] [[Category: Nintendo 64 Games]] [[Category: Mario Games]] [[Category: Player's Choice]]

Revision as of 11:52, 11 October 2008

MarioPartyBox.jpg
Mario Party
Developer Hudson Soft
Publisher Nintendo
System Nintendo 64
Release Date Nintendo 64
JP December 18, 1998
US February 8, 1999
EU March 9, 1999
Genre Party
Gallery GH Gallery
Rating ESRB: E

Mario Party is a party game, the first in the Mario Party series.

Gameplay

Mario Party is based on the traditional board game. Players hit dice blocks and move a certain amount of spaces. Each space has a different effect. Players must try to get the most stars, usually by buying them from Toad. Whoever has the most stars at the end of the game is the winner.

A secondary objective is to collect coins. Coins are necessary to buy items as well as stars. Certain spots will give the player coins, but the main source of coins is the minigames at the end of each round.

At the end of each round, all the player compete in a minigame. The minigames are divided by how the players are divided. Two-on-two minigames divide players into two competing teams. Three-on-one minigames pit all of the other players against a single player. Four player minigames can be further divided. There are cooperative games, where all the players win or lose together; competitive free-for-alls, where players compete for a limited number of coins; and non-competitive free-for-alls, where one player's gain isn't another's loss. There are also one-player minigames, which are triggered by certain spots on the board.

The standard mode of play is Adventure Mode, where up to four players compete to win. Coins and stars won are transferred to a fund used to unlock things. In Minigame Island, a single player tries to get as far as they can before losing all their lives. A hundred coins earns them a life while losing a minigame takes one away. The Minigame House lets players play any minigame they want.

Spaces

  • Blue Space - Player gets 3 coins or 6 if it's the last five turns.
  • Red Space - Player loses 3 coins or 6 if it's the last five turns.
  • ? Space - A special event based on the board will occur.
  • ! Space - The player enters the Chance Time challenge. Three dice blocks are hit. Depending on the results, one player must give away or swap some of their coins or stars with another player.
  • Bowser Space - The layer will either play a mini-game or give Bowser some coins.
  • Star Space - The player plays a one player mini-game for coins.
  • Mushroom Space - The player receives a random mushroom. The player will either be able to hit the dice box again or lose their next turn.

Minigames

List of Mario Party minigames

Legacy

Mario Party began a long-lasting series, with more sequels than any other Mario subseries, or even the main Mario games.

Sequels

Mario Party was followed by Mario Party 2 for the Nintendo 64.

Trivia

  • After the release of Mario Party, Attorney General Eliot Spitzer discovered that games requiring the player to twirl the analog stick caused blisters due to players using their palms rather than their thumbs. Nintendo agreed to provide gloves to players injured and replaced analog stick twirling with button mashing.