Sensei

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Sensei.jpg
Sensei in Advance Wars: Dual Strike.
Sensei
Species Human
Affiliation Yellow Comet
Hair color White
Debut Advance Wars

Background

Former head paratrooper, in his earlier days he was known as being 'unbeatable'. Which he simply denies now. After being absent for many years, he decided to assist Kanbei and Sonja in their attempts to reclaim Yellow Comet from Adder's invasion. Sensei, along with Grimm, came to the aid of the Allied Nations early on in the war against Black Hole in Omega Land. But before he was willing to take orders from a young girl like Rachel, he (and Grimm) tested them first. Afterwards he provided his invaluable expertise.

Sensei prefers to take things easy and does not like rushing about or being busy. Despite that, he is well known for his skill and even Hachi will admit to learning a thing or two from him. However in his old age, his memory is not what it used to be and he easily forgets things. He considers Grimm to be his greatest student.

Gameplay

As a skilled special forces CO, Sensei possesses an unusual variety of skills. His infantry units have 110% offense, his transports can move 1 extra space, and his battle copters are at 150% offense. While his ground and air units are standard, his naval units are only 90% as powerful as the standard.

  • Copter Command - Sensei's regular CO Power, creates a 9 HP Infantry on all unoccupied allied cities. His battle copters gain an additional 30% offense boost.
  • Samurai Spirit - Sensei's Super CO Power, creates a 9 HP Mech. Infantry on all unoccupied allied cities. His battle copters gain an additional 30% offense boost.

Trivia

  • Sensei, known as Yamamoto in the Japanese version of the game, is the same character from Super Famicom Wars, only now much older.