Savage Worlds (stats)
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The Good Ol' Boys[edit]
Attributes | Stats | Skills | Hindrances/Equipment | Edges |
---|---|---|---|---|
Golem (Lv. 5) | ||||
Agility: d10 | Pace: 6" | Fighting: d6 | Bad Eyes (-2 Notice without glasses) | Deflection (-2 to be attacked) |
Smarts: d6 | Parry: 5 | Guts: d8 | Heroic (must help people) | Entangle (hold target) |
Spirit: d8 | Toughness: 5 | Notice: d8 | Small (-1 Toughness) | Quick Draw (no draw penalty) |
Strength: d4 | Charisma: 0 | Persuade: d8 | ||
Vigor: d6 | Streetwise: d6 | 'Go' Shirt (+1 Toughness) | ||
Power Points: 25 | Scarf Powers: d6 | Scarf (Str+1, Reach 2) | ||
TASTS (plot device) | ||||
Rhyk (Lv. 5) | ||||
Agility: d10 | Pace: 6" | Fighting: d8 | Cautious (spends time planning) | Construct (+2 recovery) |
Smarts: d10 | Parry: 6 | Investigation: d6 | Overconfident (won't back down) | Ambidextrous (can use both hands) |
Spirit: d4 | Toughness: 5 | Notice: d8 | Small (-1 Toughness) | Steady Hands (can shoot while moving) |
Strength: d4 | Charisma: 0 | Repair: d8 | Two-Fisted (can attack with two weapons) | |
Vigor: d6 | Stealth: d6 | 'Ri' Shirt (+1 Toughness) | ||
Power Points: 30 | Weird Science: d8 | Laser Gloves (Bolt) | ||
Jet Shoes (Fly) | ||||
Sapphire (Lv. 7) | ||||
Agility: d6 | Pace: 6" | Fighting: d6 | Arrogant (must be the best) | Detect (senses antics) |
Smarts: d10 | Parry: 5+1 | Intimidation: d10 | Code of Honor (follows the rules) | Dispel (gets rid of antics) |
Spirit: d6 | Toughness: 5+1 | Investigation: d6 | Stubborn (must be in charge) | Noble (Rich, +2 Charisma) |
Strength: d6 | Charisma: 2 | Notice: d8 | Strong Willed (+2 Intimidation, Taunt) | |
Vigor: d6 | Taunt: d6 | Red Coat (+1 Toughness) | Sidekick (Chuca) | |
Power Points: 25 | Cynicism: d6 | Red Parasol (Str+d4, +1 Parry) | ||
Red Glasses (disguise) | ||||
Chuca (sidekick) | ||||
Agility: d10 | Pace: 8" | Climbing: d8 | Loyal (obeys Sapphire) | Bolt (shoot electricity) |
Smarts: d4 | Parry: 4 | Fighting: d4 | Overconfident (won't back down) | Fleet-Footed (+2 Pace, d10 running) |
Spirit: d6 | Toughness: 4 | Notice: d6 | Quirk (says its own name) | |
Strength: d6 | Charisma: 0 | Persuasion: d6 | ||
Vigor: d4 | Stealth: d6 | |||
(Size -2) | Power Points: 20 | Thunderbolt: d8 | ||
Big Al (Lv. 15) | ||||
Agility: d4 | Pace: 6" | Fighting: d8 | Blind (-6 vision) | Brawny (carries more, +1 Toughness) |
Smarts: d6 | Parry: 6+1 | Guts: d6 | Clueless (-2 common knowledge) | Infravision (can see without light) |
Spirit: d8 | Toughness: 8+2 | Lockpicking: d4 | Loyal (obeys Flutter) | Shape Change (transform into Big Bear) |
Strength: d10 | Charisma: 0 | Throwing: d8 | ||
Vigor: d10 | Power Points: 20 | Weird Science: d10 | Cyborg Arm (Str+d4) | Flare Arm (Light) |
Power Points: 30 | Big Bear: d8 | Gatling Arm (2d8, 24/48/96) | Cannon Arm (Blast) | |
Shield Arm (+2 Toughness, +1 Parry) | Missile Arm (Fly) | |||
Flutter (Lv. 11) | ||||
Agility: d10 | Pace: 8" | Gambling: d6 | Delusional (lives in his own world) | Burst (breathes flames) |
Smarts: d4 | Parry: 2 | Persuasion: d10 | Greedy (takes what he can) | Barrier (makes a wall of flames) |
Spirit: d6 | Toughness: 8 | Streetwise: d4 | Illiterate (can't read or write) | Very Attractive (+4 Charisma) |
Strength: d6 | Charisma: 5 | Swimming: d6 | Fleet-Footed (+2 Pace, d10 running) | |
Vigor: d10 | Taunt: d10 | Leather Jacket (+1 Toughness, Charisma) | ||
Power Points: 30 | Dry Scales: d4 | Swiss Vorpal Knife (Str+d4, +1 Survival) | ||
Flask of Water (the good shtuff) | ||||
Guana Mann (Lv. 9) | ||||
Agility: d8 | Pace: 6" | Fighting: d8 | Big Mouth (can't keep secrets) | Gadgeteer (builds new gadgets) |
Smarts: d8 | Parry: 6 | Knowledge (mecha): d6 | Curious (must explore) | Speed (doubles Pace) |
Spirit: d6 | Toughness: 6 | Knowledge (weird): d6 | Habit (Akira Sojo) | Invisibility (-4 to be noticed) |
Strength: d8 | Charisma: 0 | Repair: d8 | Sweep (attack adjacent spaces) | |
Vigor: d6 | Tracking: d8 | Red Shorts (+1 Toughness) | Combat Reflexes (+2 recovery) | |
Power Points: 20 | Weird Science: d8 | Claws (Str+d4) | ||
Tool Kit (no Repair penalty) | ||||
Mr. Predict (Lv. 9) | ||||
Agility: d8 | Pace: 6" | Knowledge (Future): d10 | Habit (answering questions early) | Fear (frighten enemies) |
Smarts: d12 | Parry: 2 | Notice: d10 | Overconfident (knows the future) | Speak Language (understand others) |
Spirit: d6 | Toughness: 6 | Persuasion: d6 | Pacifist (avoids fighting) | Stun (stun enemies) |
Strength: d4 | Charisma: -1 | Stealth: d6 | Teleport (warp to a new point) | |
Vigor: d4 | Taunt: d4 | Shadow Cloak (+2 Toughness) | Puppet (control enemies) | |
Power Points: 20 | Psionics: d8 | Sling (Str+d4, 4/8/16) | Alertness (+2 Notice) | |
Lantern (medium light) | Mentalist (+2 Psionics) | |||
Danger Sense (+2 against sneak attacks) | ||||
Fuzzball (Lv. 9) | ||||
Agility: d6 | Pace: 6" | Guts: d10 | Habit (blowing things up) | McGuyver (can cobble items together) |
Smarts: d6 | Parry: 2 | Intimidation: d8 | Hard of Hearing (-2 Notice) | Fast Healer (+2 Healing) |
Spirit: d10 | Toughness: 8+2 | Knowledge (Bombs): d4 | Outsider (-2 Charisma) | Imp. Nerves of Steel (no dmg penalty) |
Strength: d4 | Charisma: -2 | Notice: d8 | Combat Reflexes (+2 recovery) | |
Vigor: d8 | Repair: d6 | Fuzzy Jacket (+2 Toughness, +4 vs bullets) | Marksman (Aims when not moving) | |
Throwing: d8 | Grenades (3d6, medium burst) | No Mercy (can re-roll damage) | ||
Gunpowder (for blasting) | ||||
Wrange Tirk (Lv. 11) | ||||
Agility: d6 | Pace: 6" | Fighting: d10 | All Thumbs (-2 Repair) | Berserk (loses control when injured) |
Smarts: d4 | Parry: 4 | Guts: d6 | Bloodthirsty (-4 Charisma) | Woodsman (+2 Tracking, Survival, Stealth) |
Spirit: d8 | Toughness: 9 | Healing: d4 | Vengeful (abhors Danes) | Imp. Nerves of Steel (no dmg penalty) |
Strength: d10 | Charisma: -4 | Intimidation: d4 | Frenzy (can attack twice) | |
Vigor: d8 | Survival: d8 | Plate Armor (+3 Toughness) | No Mercy (can re-roll damage) | |
Tracking: d8 | Great Sword (Str+d10, -1 Parry) | Giant Killer (+1d6 against giant enemies) | ||
Flint (for lighting) | ||||
Vorpal (Lv. 15) | ||||
Agility: d8 | Pace: 6" | Driving: d8 | Code of Honor (vaguely samurai) | Smite (+2 damage) |
Smarts: d6 | Parry: 7 | Fighting: d10 | Heroic (regrets helping people) | Attractive (+2 Charisma) |
Spirit: d6 | Toughness: 8 | Intimidation: d8 | Quirk (speaks in 80s lyrics) | Quick Draw (no draw penalty) |
Strength: d10 | Charisma: 2 | Piloting: d6 | Danger Sense (+2 against sneak attacks) | |
Vigor: d8 | Throwing: d6 | Vorpanium Armor (+2 Toughness) | Trademark Weapon (+1 Fighting roll) | |
Power Points: 30 | Demon Flame: d8 | Vorpal Sword (Str+d6+2, AP 2) | Combat Reflexes (+2 recovery) | |
Picture of Misty (OoOoOoOoO!!!) | Improved First Strike (strike first) | |||
Ditto (Lv. 15) | ||||
Agility: d6 | Pace: 6" | Investigation: d10 | Arrogant (must be the best) | Shape Change (becomes a VG character) |
Smarts: d10 | Parry: 3 | Lockpicking: d4 | Bad Eyes (-2 Notice without glasses) | Investigator (+2 Investigation, Streetwise) |
Spirit: d8 | Toughness: 7+2 | Notice: d8 | Overconfident (sure of himself) | Charismatic (+2 Charisma) |
Strength: d6 | Charisma: 2 | Stealth: d8 | Connections (Secret Service) | |
Vigor: d6 | Streetwise: d8 | Kevlar Vest (+2 Toughness, +4 vs bullets) | Command (+1 recovery for followers) | |
Power Points: 30 | ? Henshin ?: d10 | ? Cane (Str+d4, +1 Parry) | Fervor (+1 Fighting for followers) | |
President's Badge (opens doors) | Hold the Line! (+1 Toughness for followers) | |||
Inspire (+2 recovery for followers) | ||||
Sidekick (Guisseppie) | ||||
Guisseppie (sidekick) | ||||
Agility: d6 | Pace: 6" | Healing: d6 | All Thumbs (-2 Repair) | Flight (can fly anywhere) |
Smarts: d6 | Parry: 1 | Investigation: d8 | Loyal (to Ditto) | Beast Friend (summon a VG enemy) |
Spirit: d8 | Toughness: 4 | Notice: d6 | Pacifist (refuses to fight) | Charismatic (+2 Charisma) |
Strength: d4 | Charisma: 2 | Persuasion: d6 | ||
Vigor: d6 | Stealth: d6 | |||
(Size -1) | Power Points: 20 | Summon Grunt: d8 | ||
Masamune (Lv. 24) | ||||
Agility: d10 | Pace: 6" | Boating: d8 | Enemy (Murasame) | Quickness (attack twice) |
Smarts: d6 | Parry: 12 | Fighting: d12+2 | One Eye (-2 depth perception) | Deflection (-2 to be attacked) |
Spirit: d10 | Toughness: 7 | Investigation: d4 | Stubborn (must have things his way) | Attractive (+2 Charisma) |
Strength: d8 | Charisma: 2 | Lockpicking: d4 | Imp. Dodge (-2 to be shot) | |
Vigor: d8 | Taunt: d8 | Pirate's Coat (+1 Toughness) | Imp. Frenzy (attack twice without penalty) | |
Power Points: 30 | Swordplay: d8 | Masamune Sword (Str+d8) | Imp. Trademark Weapon (+2 Fighting roll) | |
Flintlock Pistol (2d6+1, 5/10/20) | Fighting Master (+2 Fighting, d10 wild die) | |||
Master of Arms (+2 Parry) | ||||
Sidekick (Doodle) | ||||
Doodle (sidekick) | ||||
Agility: d4 | Pace: 6" | Fighting: d4 | Cautious (hesitates to act) | Fly (can fly anywhere) |
Smarts: d10 | Parry: 4 | Notice: d8 | Loyal (to Masamune) | Alertness (+2 Notice) |
Spirit: d6 | Toughness: 4 | Piloting: d6 | Yellow (-2 Guts) | |
Strength: d6 | Charisma: 0 | Stealth: d6 | ||
Vigor: d4 | Taunt: d6 | |||
(Size -1) | Power Points: 20 | Flight: d8 | ||
Luiigii (Lv. 15) | ||||
Agility: d8 | Pace: 6" | Fighting: d10 | Delusional (thinks the world is out for him) | Bolt (shoot fire) |
Smarts: d6 | Parry: 7 | Guts: d6 | Enemy (the world is out for him) | Elemental Manipulation (make fire) |
Spirit: d6 | Toughness: 9 | Intimidation: d6 | Outsider (-2 Charisma) | Healing (remove wounds) |
Strength: d6 | Charisma: -2 | Notice: d6 | Telekinesis (lift objects) | |
Vigor: d12 | Survival: d8 | Bathrobe (+1 Toughness) | Armor (+2 Toughness) | |
Power Points: 20 | Goombelli: d8 | Faulty Laser Sword (Str+d6+4, purple) | Florentine (+1 Fighting roll) | |
Faulty Laser Sword (Str+d6+4, green) | Two-Fisted (use two weapons) | |||
Imp. Nerves of Steel (no dmg penalty) | ||||
Sidekick (Slort) | ||||
Slort (sidekick) | ||||
Agility: d4 | Pace: 4" | Fighting: d8 | Illiterate (can't speak English) | Hardy (can't be Shaken) |
Smarts: d6 | Parry: 6 | Guts: d6 | Lame (-2 Pace) | Burst (breath weapon) |
Spirit: d6 | Toughness: 7 | Notice: d6 | Loyal (to Luiigii) | Healing (remove a wound) |
Strength: d4 | Charisma: 0 | Stealth: d4 | Greater Healing (remove an injury) | |
Vigor: d10 | Survival: d4 | |||
(Size -2) | Power Points: 10 | Goombelli: d8 | ||
GORE-ILLA (Lv. 15) | ||||
Agility: d8 | Pace: 4" | Climbing: d8 | Clueless (-2 Common Knowledge) | Construct (+2 recovery) |
Smarts: d4 | Parry: 6 | Fighting: d10 | Lame (-2 Pace) | Berserk (loses control when injured) |
Spirit: d6 | Toughness: 10 | Intimidation: d6 | Mean (-2 Charisma) | Bolt (laser eyes) |
Strength: d12 | Charisma: -2 | Throwing: d6 | Fly (jet feet) | |
Vigor: d8 | Taunt: d4 | Metal Body (+2 Toughness) | Two-Fisted (use both hands) | |
(Size +2) | Power Points: 20 | Weird Science: d8 | Steel Fists (Str+d6) | No Mercy (re-roll damage) |
Infrared Eyes (can see in dark) | Imp. Dodge (-2 to be shot) | |||
Elzie Ann (Lv. 7) | ||||
Agility: d8 | Pace: 6" | Fighting: d8 | Clueless (-2 Common Knowledge) | Beast Master (owns a green donkey) |
Smarts: d6 | Parry: 6 | Healing: d6 | Curious (must inspect things) | Connections (Afterlife) |
Spirit: d8 | Toughness: 6 | Notice: d6 | Death Wish (should have died long ago) | Steady Hands (no shooting penalty) |
Strength: d6 | Charisma: 0 | Riding: d6 | Healer (+2 Healing) | |
Vigor: d6 | Shooting: d10 | Green Cloak (+1 Toughness) | Dodge (-1 to be shot) | |
Survival: d6 | Crossbow (2d6, AP 2, 15/30/60) | Marksman (Aims when not moving) | ||
Dagger (Str+d4) |
The Villain Types[edit]
Attributes | Stats | Skills | Hindrances/Equipment | Edges |
---|---|---|---|---|
SteveT (Lv. 21) | ||||
Agility: d4 | Pace: 4" | Driving: d4 | Lame (-2 Pace) | Construct (+2 recovery) |
Smarts: d4 | Parry: 7 | Fighting: d10 | Mean (-2 Charisma) | Brawny (+1 Toughness) |
Spirit: d8 | Toughness: 13 | Guts: d8 | Vow (end all parties) | Imp. Sweep (hit nearby enemies) |
Strength: d10 | Charisma: -2 | Intimidation: d10 | Imp. Frenzy (attack twice) | |
Vigor: d12+2 | Notice: d6 | Metal Body (+3 Toughness) | Imp. Block (+2 Parry) | |
Throwing: d10 | Great Axe (Str+d10, AP 1, -2 Parry) | No Mercy (re-roll damage) | ||
Catnip (for Liger) | Vigor Master (+2 Vigor, d10 wild die) | |||
Imp. Tough as Nails (+2 Toughness) | ||||
Straw Man (Lv. 0) | ||||
Agility: d4 | Pace: 6" | Taunt: d12 | Big Mouth (won't shut up) | This entire thing is |
Smarts: d4 | Parry: 2 | Delusional (won't shut up) | a lie concocted by | |
Spirit: d4 | Toughness: 1 | Habit (won't shut up) | people who aren't nearly | |
Strength: d4 | Charisma: -1 | as amazing as | ||
Vigor: d4 | Straw Body (-3 Toughness) | the Straw Man. | ||
Torch (makes fire) | ||||
Book of Knowledge (photo album) | ||||
Liger (Lv. 11) | ||||
Agility: d8 | Pace: 8" | Climbing: d8 | Anemic (-2 Vigor) | Berserk (loses control with catnip) |
Smarts: d4 | Parry: 6 | Fighting: d8 | Bloodthirsty (-4 Charisma) | Ambidextrous (no off-hand penalty) |
Spirit: d4 | Toughness: 7 | Healing: d4 | Yellow (-2 Guts) | Two-Fisted (can use both hands) |
Strength: d12 | Charisma: -4 | Intimidation: d6 | Florentine (+1 Fighting roll) | |
Vigor: d8 | Stealth: d8 | Thick Mane (+1 Toughness) | Fleet-Footed (+2 Pace, d10 Running) | |
Tracking: d6 | Claws (Str+d4) | Sweep (attack nearby enemies) | ||
Pillow (for sleeping) | Frenzy (attack twice) | |||
Dodge (-1 to be shot) |