Difference between revisions of "Dusknoir"

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|type=Ghost
 
|type=Ghost
 
|kanto#=477
 
|kanto#=477
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|sinnoh#=191
 
|prevolve=[[Dusclops]]
 
|prevolve=[[Dusclops]]
 
|color=Black
 
|color=Black
|height=2.2 m (7'03”)
+
|height=2.2 m (7'03")
 
|weight=106.6 kg (235.0 lbs.)
 
|weight=106.6 kg (235.0 lbs.)
 
|abi=Pressure
 
|abi=Pressure
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|1p=Probopass
 
|1p=Probopass
 
|1n=Froslass
 
|1n=Froslass
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|4p=Dusclops
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|4n=Porygon
 +
|hat=6,400
 +
|hap=35
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|100=Fast
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|exp=210
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|cat=045
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|e1=Def
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|e2=SpD
 +
|e3=SpD
 
|}}
 
|}}
 +
 +
'''Dusknoir''' is a mysterious ghost Pokémon with a connection to the afterlife that was introduced in the fourth generation games. It acts as a new evolved form for the third generation Pokémon [[Dusclops]], which retroactively makes it the third and final form in [[Duskull]]'s evolutionary line.
 +
 
=Information=
 
=Information=
{{stub}}
+
 
 +
A Dusclops will evolve into a Dusknoir when traded while holding a Reaper Cloth. This form is more ghostlike and loses the legs that Dusclops had gained in its evolution. Dusknoir also has an antenna on its head which apparently captures radio waves from the world of spirits. These signals command Dusknoir to take people to the world of spirits. Dusknoir is said to take lost spirits into its pliant body and guide them to their home, which presumably refers to the spirit world. Dusknoir is a mysterious Pokémon in general as it is capable of traveling to worlds unknown.
 +
 
 
=Appearances=
 
=Appearances=
{{stub}}
 
  
 
==Mainstream Games==
 
==Mainstream Games==
{{stub}}
+
 
 +
Dusknoir has not been found in the wild and can only be obatined through evolution.
 +
 
 +
===Moves===
 +
====Generation IV====
 +
{| class="wikitable sortable" width="100%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 +
!align= "center" width="2%"|Name
 +
!align= "center" width="1%"|Type
 +
!align= "center" width="1%"|Cat
 +
!align= "center" width="1%"|PP
 +
!align= "center" width="1%"|Power
 +
!align= "center" width="1%"|Accur
 +
!align= "center" width="1%"|Gen
 +
!align= "center" width="1%"|Cont
 +
!align= "center" width="1%"|[[Pokémon: Diamond and Pearl Versions|D/P]]
 +
!align= "center" width="1%"|[[Pokémon: Platinum Version|P]]
 +
|-
 +
|}
 +
 
 +
===Weaknesses===
 +
{{Ptype
 +
|comp=[[Image:I477.gif]]
 +
|Bug=x0.5
 +
|Dark=x2
 +
|Dragon=x1
 +
|Electric=x1
 +
|Fighting=x0
 +
|Fire=x1
 +
|Flying=x1
 +
|Ghost=x2
 +
|Grass=x1
 +
|Ground=x1
 +
|Ice=x1
 +
|Normal=x0
 +
|Poison=x0.5
 +
|Psychic=x1
 +
|Rock=x1
 +
|Steel=x1
 +
|Water=x1
 +
}}
 +
 
 
==Other Games==
 
==Other Games==
{{stub}}
+
 
 +
In ''[[Pokémon Mystery Dungeon: Explorers of Time and Darkness]]'', Dusknoir could be recruited at the fourteenth through fifteenth basement floors of the Spacial Rift, the first four floors of Deep Spacial Rift and Sky Stairway. A Dusknoir from the future also acted as one of the main antagonists of the game and reappeared in one of the bonus episodes of ''[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]'' where it became good and worked with [[Grovyle]]. In ''[[Pokémon Ranger: Shadows of Almia]]'', it was found at [[Hippowdon]] Temple and was also one of the main Pokémon used by [[Blake Hall]]. In ''[[Pokémon Ranger: Guardian Signs]]'', it was found at Noir Forest, the Dark Temple and the Light Temple. In ''[[Pokémon Rumble]]'', it could be found at Eternal Tower. Dusknoir also appeared in ''[[PokéPark Wii: Pikachu's Adventure]]'' at the Haunted Zone.
 +
 
 +
=Other Appearances=
 +
 
 +
==In Other Media==
 +
 
 +
*In the Pokémon anime, one episode of the Sinnoh series featured a Dusknoir that was being wrongly blamed for supernatural mischief in the area. The actual culprit was the ghost of a girl, and Ash's group realized the truth after the Dusknoir saved them. In other episodes, a Dusknoir was featured as part of Conway's team. The Dusknoir from ''Explorers of Time and Darkness'' also appeared in the ''Explorers of Sky'' special where it attacked the protagonists with its gang of [[Sableye]].
 +
 
 +
=Trivia=
 +
 
 +
*Its name is a combination of "dusk" (which refers to the night that it is associated with and is carried over from its previous forms) with "noir" (which is French for "black").

Latest revision as of 12:55, 25 August 2011

Dusknoir.png
The Gripper Pokémon
#477 - Dusknoir
Pre-Evolve Dusclops
Debut Pokémon: Diamond Version
Pokémon: Pearl Version
Species Info
Type Ghost.gif+
Height 2.2 m (7'03")
Weight 106.6 kg (235.0 lbs.)
Color Black
Gender Ratio 1♂ : 1♀
Ability Pressure
Hidden Ability
Egg Group Indeterminate
Icon Sprite
I477.gif File:477sprite.png
Footprint
30px
Base Statistics
Hit Points 45 Speed 45
Attack 100 Sp. Attack 65
Defense 135 Sp. Defense 135
Training Info
Catch Rate 045 Hatch Steps 6,400
Base Exp. 210 Effort Points Def
Happiness 35 SpD
To Lv.100 Fast SpD
Kanto # Johto # Hoenn # Sinnoh #
< 477 > < 191 >
Unova # Johto (IV) #

Dusknoir is a mysterious ghost Pokémon with a connection to the afterlife that was introduced in the fourth generation games. It acts as a new evolved form for the third generation Pokémon Dusclops, which retroactively makes it the third and final form in Duskull's evolutionary line.

Information[edit]

A Dusclops will evolve into a Dusknoir when traded while holding a Reaper Cloth. This form is more ghostlike and loses the legs that Dusclops had gained in its evolution. Dusknoir also has an antenna on its head which apparently captures radio waves from the world of spirits. These signals command Dusknoir to take people to the world of spirits. Dusknoir is said to take lost spirits into its pliant body and guide them to their home, which presumably refers to the spirit world. Dusknoir is a mysterious Pokémon in general as it is capable of traveling to worlds unknown.

Appearances[edit]

Mainstream Games[edit]

Dusknoir has not been found in the wild and can only be obatined through evolution.

Moves[edit]

Generation IV[edit]

Name Type Cat PP Power Accur Gen Cont D/P P

Weaknesses[edit]

Bug.gif Dark.gif Dragon.gif Electric.gif Fighting.gif Fire.gif Flying.gif Ghost.gif Grass.gif Ground.gif Ice.gif Normal.gif Poison.gif Psychic.gif Rock.gif Steel.gif Water.gif
I477.gif x0.5 x2 x1 x1 x0 x1 x1 x2 x1 x1 x1 x0 x0.5 x1 x1 x1 x1

Other Games[edit]

In Pokémon Mystery Dungeon: Explorers of Time and Darkness, Dusknoir could be recruited at the fourteenth through fifteenth basement floors of the Spacial Rift, the first four floors of Deep Spacial Rift and Sky Stairway. A Dusknoir from the future also acted as one of the main antagonists of the game and reappeared in one of the bonus episodes of Explorers of Sky where it became good and worked with Grovyle. In Pokémon Ranger: Shadows of Almia, it was found at Hippowdon Temple and was also one of the main Pokémon used by Blake Hall. In Pokémon Ranger: Guardian Signs, it was found at Noir Forest, the Dark Temple and the Light Temple. In Pokémon Rumble, it could be found at Eternal Tower. Dusknoir also appeared in PokéPark Wii: Pikachu's Adventure at the Haunted Zone.

Other Appearances[edit]

In Other Media[edit]

  • In the Pokémon anime, one episode of the Sinnoh series featured a Dusknoir that was being wrongly blamed for supernatural mischief in the area. The actual culprit was the ghost of a girl, and Ash's group realized the truth after the Dusknoir saved them. In other episodes, a Dusknoir was featured as part of Conway's team. The Dusknoir from Explorers of Time and Darkness also appeared in the Explorers of Sky special where it attacked the protagonists with its gang of Sableye.

Trivia[edit]

  • Its name is a combination of "dusk" (which refers to the night that it is associated with and is carried over from its previous forms) with "noir" (which is French for "black").