Difference between revisions of "WarioWare, Inc.: Mega Microgame$!"

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| developer=[[Nintendo]]
 
| developer=[[Nintendo]]
 
| publisher=[[Nintendo]]
 
| publisher=[[Nintendo]]
| system=[[Game Boy Advance]], [[3DS Virtual Console]]
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| system=[[Game Boy Advance]], [[3DS Virtual Console]], [[Wii U Virtual Console]]
| release='''Game Boy Advance'''<br />JP March 21, 2003<br />US May 21, 2003<br />EU May 23, 2003<br />'''3DS Virtual Console'''<br />JP/AU December 15, 2011 (''Ambassador'')<br />US/EU December 16, 2011 (''Ambassador'')
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| release='''Game Boy Advance'''<br />JP March 21, 2003<br />US May 21, 2003<br />EU May 23, 2003<br />'''3DS Virtual Console'''<br />December 15/16, 2011 (''Ambassador'')<br />'''Wii U Virtual Console'''<br />JP April 3, 2014<br />US/EU/AU April 10, 2014
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=86 GH Gallery]
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=86 GH Gallery]
 
| rating= ESRB: E
 
| rating= ESRB: E
 
|}}
 
|}}
  
The first in what would become a spinoff series off of the Wario Land games. Instead of treasure hunting, [[Wario]] aims to make as any games possible, but each are only five seconds long. The challenge for the player is thus to beat these micro games as they become increasingly faster.
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'''WarioWare, Inc.: Mega Microgame$!]]'' is the first in what would become a spinoff subseries off of the ''[[Portal: Wario|Wario Land]]'' games. Instead of treasure hunting, [[Wario]] aims to make as any games possible, but each are only five seconds long. The challenge for the player is thus to beat these micro games as they become increasingly faster.
  
 
=Story=
 
=Story=
  
Wario sees how much money video games are making recently and so starts his own video game company, which is called WarioWare, Inc. Making games isn't easy, so he recruits his various friends from Diamond City to help make as many games as possible.
+
Wario sees how much money video games are making recently and so starts his own video game company, which is called WarioWare, Inc. Making games isn't easy, so he recruits his various friends from around [[Diamond City]] to help make as many games as possible, and a series of bizarre events ensue.
  
 
=Gameplay=
 
=Gameplay=
  
The main part of this game is a series of microgames - super-quick minigames that require split-second timing. The microgames usually require pressing buttons at the right moment, button-mashing or quick moving. Such examples can include guiding a finger into a nose or making Link walk into a cave.
+
The primary content of this game consists of series of microgames: super-quick minigames that require split-second timing. The microgames usually require pressing buttons at the right moment, button-mashing or quick moving. Such examples can include guiding a finger into a nose or making Link walk into a cave.
  
 
In the game you can play the microgames of all nine developers as you watch their own separate stories unfold. Each developer has a different kind of microgame, and these developers are [[Jimmy T.]] (sports and remixes of others' microgames), [[9-Volt]] (microgames based on classic Nintendo games), [[Mona]] (strange and bizarre), [[Dribble]] and [[Spitz]] (sci-fi), [[Dr. Crygor]] (reality), [[Orbulon]] (IQ games), [[Kat]] and [[Ana]] (nature-related microgames) and Wario himself (Microgames somehow involving Wario). Each developers' "levels" consist of several rounds of random microgames from their respective inventories.
 
In the game you can play the microgames of all nine developers as you watch their own separate stories unfold. Each developer has a different kind of microgame, and these developers are [[Jimmy T.]] (sports and remixes of others' microgames), [[9-Volt]] (microgames based on classic Nintendo games), [[Mona]] (strange and bizarre), [[Dribble]] and [[Spitz]] (sci-fi), [[Dr. Crygor]] (reality), [[Orbulon]] (IQ games), [[Kat]] and [[Ana]] (nature-related microgames) and Wario himself (Microgames somehow involving Wario). Each developers' "levels" consist of several rounds of random microgames from their respective inventories.
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The game was considered a hit and quickly followed up with the Gamecube game ''[[WarioWare, Inc.: Mega Party Game$!]]''. The Gamecube game however was little more than a port that only added the element of multiplayer.
 
The game was considered a hit and quickly followed up with the Gamecube game ''[[WarioWare, Inc.: Mega Party Game$!]]''. The Gamecube game however was little more than a port that only added the element of multiplayer.
  
WarioWare games since then have played off the theme of using some sort of gimmick as the backbone of the game. ''[[WarioWare: Twisted!]]'' used a tilt sensor, ''[[WarioWare: Touched!]]'' used the touch screen from the Nintendo DS, and ''[[WarioWare: Smooth Moves]]'' took advantage of the Wii Controller's multitude of abilities.
+
''WarioWare'' games since then have played off the theme of using some sort of gimmick as the backbone of the game. ''[[WarioWare: Twisted!]]'' used a tilt sensor, ''[[WarioWare: Touched!]]'' used the touch screen from the Nintendo DS, and ''[[WarioWare: Smooth Moves]]'' took advantage of the Wii Controller's multitude of abilities.
  
 
==Ports and Remakes==
 
==Ports and Remakes==
  
*In 2011, ''WarioWare'' was part of the set of Game Boy Advance games that were released for free download on the [[3DS]] to those participating in the [[3DS Virtual Console#Ambassador_Program|Ambassador Program]]. It has yet to receive a normal eShop release.
+
*In 2011, ''WarioWare'' was part of the set of Game Boy Advance games that were released for free download on the [[3DS]] to those participating in the [[3DS Virtual Console#Ambassador_Program|Ambassador Program]]. It never received a normal eShop release for the 3DS, but it was later released for the [[Wii U Virtual Console]] in 2014.
  
 
=See Also=
 
=See Also=

Revision as of 02:15, 21 December 2014

Warioware.jpg
WarioWare, Inc.: Mega Microgame$!
Developer Nintendo
Publisher Nintendo
System Game Boy Advance, 3DS Virtual Console, Wii U Virtual Console
Release Date Game Boy Advance
JP March 21, 2003
US May 21, 2003
EU May 23, 2003
3DS Virtual Console
December 15/16, 2011 (Ambassador)
Wii U Virtual Console
JP April 3, 2014
US/EU/AU April 10, 2014
Gallery GH Gallery
Rating ESRB: E

'WarioWare, Inc.: Mega Microgame$!]] is the first in what would become a spinoff subseries off of the Wario Land games. Instead of treasure hunting, Wario aims to make as any games possible, but each are only five seconds long. The challenge for the player is thus to beat these micro games as they become increasingly faster.

Story

Wario sees how much money video games are making recently and so starts his own video game company, which is called WarioWare, Inc. Making games isn't easy, so he recruits his various friends from around Diamond City to help make as many games as possible, and a series of bizarre events ensue.

Gameplay

The primary content of this game consists of series of microgames: super-quick minigames that require split-second timing. The microgames usually require pressing buttons at the right moment, button-mashing or quick moving. Such examples can include guiding a finger into a nose or making Link walk into a cave.

In the game you can play the microgames of all nine developers as you watch their own separate stories unfold. Each developer has a different kind of microgame, and these developers are Jimmy T. (sports and remixes of others' microgames), 9-Volt (microgames based on classic Nintendo games), Mona (strange and bizarre), Dribble and Spitz (sci-fi), Dr. Crygor (reality), Orbulon (IQ games), Kat and Ana (nature-related microgames) and Wario himself (Microgames somehow involving Wario). Each developers' "levels" consist of several rounds of random microgames from their respective inventories.

The game also has unlockable minigames, including two from other games. There is Dr. Wario (a version of Dr. Mario), Sheriff and Fly Swatter (formerly called "Gnat Attack", originally from Mario Paint). These include some two-player minigames.

Legacy

The Paper Plane mini-game was made available for download on the DSiWare for 200 points. Also available is Bird & Beans, a combination of both of the Pyoro games, also for 200 points

Sequels

The game was considered a hit and quickly followed up with the Gamecube game WarioWare, Inc.: Mega Party Game$!. The Gamecube game however was little more than a port that only added the element of multiplayer.

WarioWare games since then have played off the theme of using some sort of gimmick as the backbone of the game. WarioWare: Twisted! used a tilt sensor, WarioWare: Touched! used the touch screen from the Nintendo DS, and WarioWare: Smooth Moves took advantage of the Wii Controller's multitude of abilities.

Ports and Remakes

  • In 2011, WarioWare was part of the set of Game Boy Advance games that were released for free download on the 3DS to those participating in the Ambassador Program. It never received a normal eShop release for the 3DS, but it was later released for the Wii U Virtual Console in 2014.

See Also