Characters in Paper Mario series
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Main Characters
Playable
Partners
- Goombario: PM
- Kooper: PM
- Bombette: PM
- Parakarry: PM, PM:TTYD
- Bow: PM, PM:TTYD
- Watt: PM
- Sushie: PM
- Lakilester: PM
- Goombella: PM:TTYD
- Koops: PM:TTYD
- Flurrie: PM:TTYD
- Yoshi Kid: PM:TTYD
- Vivian: PM:TTYD
- Bobbery: PM:TTYD
- Ms. Mowz: PM:TTYD
- Tippy: SPM
Support
- Luigi: PM, PM:TTYD, SPM
- Kammy Koopa: PM, PM:TTYD
- Star Spirits: PM
- Eldstar
- Mamar
- Skolar
- Muskular
- Misstar
- Klevar
- Kalmar
- Goompa: PM
- Kolorado: PM
- Twink: PM
- Toadsworth: PM:TTYD
- Toadette: PM:TTYD
- Black Chests: PM:TTYD
- Goomba Heroine
- Toad Hero
- Boo Heroine
- Koopa Hero
- Prof. Frankly: PM:TTYD
- Flavio: PM:TTYD
- TEC-XX: PM:TTYD
Bosses
- Jr. Troopa: PM
- Goomba Bros.: PM
- Blue Goomba
- Red Goomba
- Goomba King: PM
- Koopa Bros.: PM
- Black Ninjakoopa
- Green Ninjakoopa
- Red Ninjakoopa
- Yellow Ninjakoopa
- Tutankoopa: PM
- Tubba Blubba: PM
- General Guy: PM
- Lava Piranha: PM
- Huff N. Puff: PM
- Crystal King: PM
- Lord Crump: PM:TTYD
- Hooktail: PM:TTYD
- Beldam: PM:TTYD
- Marilyn: PM:TTYD
- Magnus von Grapple: PM:TTYD
- Rawk Hawk: PM:TTYD
- Macho Grubba: PM:TTYD
- Doopliss: PM:TTYD
- Cortez: PM:TTYD
- Smorg: PM:TTYD
- Magnus 2.0: PM:TTYD
- Sir Grodus: PM:TTYD
- Shadow Queen: PM:TTYD
- Count Bleck: SPM
Minor Characters
A
- Albino Dinos: PM
- The Albino Dinos appear at the very end of the Crystal Palace in Paper Mario. There are three altogether standing on podiums throughout one half of the room, with three statues standing in identical spots on the other half. The trick is to move them (and consequently the statues) onto switches on the floor; they can only be moved in the direction they're facing, however. Albino Dinos resemble the Dino Rhinos from Super Mario World, only white.
- Anti Guy: PM
- HP: 50, Attack: 10-12, Defense: 0
- Anti Guy is a black-robed Shy Guy first found guarding a chest in Shy Guy's Toy Box. If you try to take the Power Plus badge inside, he attacks. As evidenced by his stats, it's a rather dangerous battle; however, the ordeal can be avoided by offering him a piece of Lemon Candy. You may also encounter a group of three Anti Guys in Bowser's Castle if you fail the quiz held by the second of the guard doors.
- Atomic Boo: PM:TTYD
- HP: 40, Attack: 4, Defense: 0
- The Atomic Boo is found in Creepy Steeple after releasing the 200 Boos from the chest in the basement. Upon doing so and returning to the main hallway, Mario will be swarmed by Boos. Using Spin Hammer twice will anger them, and they will combine into the Atomic Boo and attack. After defeating it, you receive the Lucky Start badge.
B
- Bandy Andy: PM:TTYD
- Big Lantern Ghost: PM
- HP: 40, Attack: 2-5, Defense: 0
- The Big Lantern Ghost is found near the end of Shy Guy's Toy Box, in a pitch black room across from General Guy's fort. Though it is at first too dark for Mario to see and attack him, hitting his lantern will cause the room to brighten, and also force Big Lantern Ghost to spend a turn dimming the lantern. After defeating him, Mario discovers Watt inside of the lantern, who agrees to join the party.
- Blooey: PM:TTYD
- Blooper: PM
- HP: 30, Attack: 3, Defense: 0
- A large Blooper that appears in one of two places in the Toad Town Tunnels (depending on which place you go to first). The Blooper lunges at Mario with a cry of its name and attacks with either a drilling attack from above or a squirt of ink. The Blooper is floating, making it safe from Hammer attacks.
- Blooper: PM:TTYD
- HP: 12, Attack: 1, Defense: 0
- This giant Blooper resides within the Rogueport Sewers, blocking the path to the Petal Meadows warp pipe. After Mario attacks one of its tentacles, it becomes enraged and attacks. The Blooper will start the battle hiding above the ceiling, with only two tentacles exposed. After these have been destroyed, it falls to the floor and can be defeated.
- Blue Gate Plant: PM
- Blue Yoshi Kid: PM
- Bonetail: PM:TTYD
- HP: 200, Attack: 8, Defense: 2
- The oldest of the three dragons in Paper Mario: The Thousand-Year Door, Bonetail can be found on the 100th floor of the Pit of 100 Trials. He is possibly the hardest boss in the game, which is only worsened by 90 floors of enemies prior to him. Defeating him, however, will earn you the Return Postage badge.
- Boo's Portrait: PM
- Bootler: PM, PM:TTYD
- Bruce: PM
- Bub: PM:TTYD
- Bubble Plant: PM
- Buzzar: PM
- HP: 40, Attack: 1-4, Defense: 0
- Buzzar is a bounty-hunting bird that roosts in the canyon separating Mt. Rugged from Dry Dry Desert. After finding a Wanted Poster with Mario on it, he tries to confront Mario, but can easily be tricked by telling him that you're Luigi instead. At the end of the game, we see that Buzzar has been hatching a set of eggs in his nest, despite himself being male.
C
- Chan: PM
- HP: 15, Attack: 2, Defense: 2
- A low-ranked member of the Toad Town Dojo, Chan is the first to fall to Mario's fighting skill. Unfortunately for him, being a Buzzy Beetle makes him susceptible to Jump attacks, and he will likely spend the entire battle on his back. Defeating Chan earns Mario the First-Degree Card.
- Charlieton: PM:TTYD
- Chef Shimi: PM:TTYD
- Chestnut King: PM:TTYD
- Chet Rippo: PM, PM:TTYD
- Chuck Quizmo: PM
- Cleftor: PM:TTYD
- The Composer: PM
- Cranberry: PM:TTYD
- Crepe: PM:TTYD
D
- Darkly: PM:TTYD
- Dazzle: PM:TTYD
- Don Pianta: PM:TTYD
- Doopliss's Parrot: PM:TTYD
- Dour: PM:TTYD
- Dupree: PM:TTYD
E
- Electro Blooper: PM
- HP: 50, Attack: 4-6, Defense: 0
- The Electro Blooper is found in the Toad Town Tunnels, in whichever spot the first Blooper does not appear in (by the warp pipes or by a chest with a badge inside). Like its predecessor it floats in the air, protecting it from Hammer attacks. It can also charge itself with electricity, causing anyone who attacks it directly to be injured as well.
- The Excess Express Conductor: PM:TTYD
- The Excess Express Engineer: PM:TTYD
- The Excess Express Waitress: PM:TTYD
F
- Fuzzipede: PM
- HP: 20, Attack: 3, Defense: 0
- What might be the cross between a Fuzzy and a Wiggler larva, the Fuzzipede is first seen at the Toad Town Docks being used as bait by Fishmael. It manages to escape him later on, only to be swallowed by the Whale. With Watt's help, Mario heads into the Whale and defeats the Fuzzipede, who then watches Fishmael and his new bait jealously from the west end of the dock.
G
- Gloomtail: PM:TTYD
- HP: 80, Attack: 8, Defense: 2
- The middle child of the three dragons seen in Paper Mario: The Thousand-Year Door, Gloomtail waits deep inside the Palace of Shadows. Unlike Hooktail, Gloomtail breathes acid and possesses a Megabreath attack (which takes an extra turn for him to prepare). After being defeated, Gloomtail spits up the Star Key that is needed to reach the Shadow Queen's crypt.
- Goldbob: PM:TTYD
- Gooma: PM
- Goomama: PM
- Goombaria: PM
- Goompapa: PM
- Goose: PM:TTYD
- Gourmet Guy: PM
- Green Yoshi Kid: PM
- Grifty: PM:TTYD
- The Guard Door of Bowser's Castle: PM
- Gus: PM:TTYD
- HP: 20, Attack: 3, Defense: 0
- A member of the Robbos, Gus is found on the east side of Rogueport, where he blocks the passage between Prof. Frankly's house and the Trouble Center. He will let Mario pass for 10 coins, or he can be defeated in battle, at which point he will return to the Robbos' headquarters to recuperate.
H
I
J
K
- Kent C. Koopa: PM
- HP: 70, Attack: 3-10, Defense: 6
- A giant Koopa Troopa who used to be friends with the Koopa Bros. After Chapter 5 of Paper Mario, he will block the path between Toad Town and Pleasant Path and demand a toll. He can be fought instead, but is somewhat difficult to defeat (though he seems to be weak to Mamar's Lullaby). His design may be taken from Hookbill the Koopa from Yoshi's Island.
- King K: PM:TTYD
- Kolorado's Father: PM:TTYD
- Kolorado's Wife: PM
- Koopa Koot: PM
- Koopie Koo: PM:TTYD
- Koopinator: PM:TTYD
- Koopley: PM:TTYD
- Koover: PM
- Kroop: PM:TTYD
L
- Lahla
- Lakilulu
- Lee: PM
- HP: 20, Attack: 5, Defense: 0
- A member of the Toad Town Dojo, Lee is able to transform into Mario's partner. This tactic can be used against him if Goombario is Mario's partner, since he will occasionally use Tattle on Mario instead of an actual attack. After defeating him, Mario earns the Second-Degree Card and the right to battle the Master.
- Li'l Mouser
- Lily
- Lucky
- Lumpy
M
- Madam Merlar
- The Master: PM
- HP: 50/75/99, Attack: 6/8-11/10-18, Defense: 0/0/1
- Head of the Toad Town Dojo, Mario can face the Master up to three times in battle. Though in the first battle all he can do is use a tazer, the Master powers up for the next two to perform a variety of karate punches and combination attacks. Though not quite as powerful as Bowser, he is still a difficult opponent. Defeating him will earn Mario the Third-Degree Card, Fourth-Degree Card, and Diploma.
- Master Crash
- Master Poet
- The Mayor of Fahr Outpost
- Mayor Penguin
- Merle
- Merlee
- Merlon
- Merlow
- Merluvlee
- Minh T.
- The Minister of Princess Peach's Castle
- Monstar: PM
- HP: 20, Attack: 1, Defense: 0
- Monstar is a giant, black monster that attempts to prevent Mario's passage into Starborn Valley. Though it looks big and has flashy attacks, it is in fact rather weak. After defeating it, Monstar is revealed to be a facade put on by a group of Star Kids, who felt obliged to protect the valley from strangers.
- Moustafa
- Mover
- Mr. Hammer
- Mr. Hoggle
- Mrs. Penguin
- Muss T.
O
- Oaklie
P
- Pa-Patch
- Peeka
- Penguin Chief
- Pennington
- Petuni
- Petunia
- Pierre
- Plenn T.
- Podley
- Pop Diva
- Porter
- Posie
- The Postkoopa
- Prince Mush
- Princess Eclair
- Pungent
- Pungry
- Puni Elder
- Punio
- Puniper
- Purple Yoshi Kid
R
- Raphael the Raven
- The Ratooey Businessman
- Red Gate Plant
- Red Yoshi Kid
- Rhuff
- Rip Cheato
- Rocko
- Rosie
- Rowf
- Russ T.
S
- Screamy
- Sheek
- Shellshock
- Shy Squad: PM
- HP: 15 (1 per Shy Guy), Attack: 15 (1 per Shy Guy), Defense: 0
- A group of Shy Guys, Mario chases the Shy Squad through Shy Guy's Toy Box as he makes his way to General Guy. The Shy Squad will first try to stop him by beating him up in a dark room, though they are easily scared away by Watt's light. They'll then attack on General Guy's orders; there are 15 units in all, though it's likely they won't all get a hit in. For fun, attempt to defeat all but one member of the squad.
- Sir Swoop
- The Snowmen
- Spiked Goomba
- Spiky Joe
- Stewart
- The Sun
- Super Blooper: PM
- HP: 70, Attack: 5-8, Defense: 0
- An enormous Blooper living in the Toad Town Tunnels, it hides in one of the waterways deep underground. The Super Blooper is able to generate Blooper Babies that join it in battle, and can also charge up the power of its drilling attack. As with all Bloopers in Paper Mario, it floats and cannot be hit with standard Hammer attacks.
- Sylvia
T
- Tayce T.
- Thriff T.
- Tolielip
- Tony
- Toodles
- Torque
- The Traveling Nomadimouse
V
- Vanna T.
- Vinny
W
- Whacka
- The Whale
- Wise Wisterwood
- Wonky
Y
- Yakkey
- Yellow Gate Plant
- Yellow Yoshi Kid
- Yoshi Leader
Z
- Zess T.
- Zip Toad