Difference between revisions of "Characters in Paper Mario series"

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== L ==
 
== L ==
*Lahla
+
*'''Lahla''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Lakilulu
+
*'''Lakilulu''': [[Paper Mario|PM]]
 
[[Image:Lee.png|right]]
 
[[Image:Lee.png|right]]
 
*'''Lee''': [[Paper Mario|PM]]
 
*'''Lee''': [[Paper Mario|PM]]
 
**'''HP''': 20, '''Attack''': 5, '''Defense''': 0
 
**'''HP''': 20, '''Attack''': 5, '''Defense''': 0
 
**A member of the Toad Town Dojo, Lee is able to transform into Mario's partner.  This tactic can be used against him if Goombario is Mario's partner, since he will occasionally use Tattle on Mario instead of an actual attack.  After defeating him, Mario earns the Second-Degree Card and the right to battle the Master.
 
**A member of the Toad Town Dojo, Lee is able to transform into Mario's partner.  This tactic can be used against him if Goombario is Mario's partner, since he will occasionally use Tattle on Mario instead of an actual attack.  After defeating him, Mario earns the Second-Degree Card and the right to battle the Master.
*Li'l Mouser
+
*'''Li'l Mouser''': [[Paper Mario|PM]]
*Lily
+
*'''Lily''': [[Paper Mario|PM]]
*Lucky
+
*'''Lucky''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Lumpy
+
*'''Lumpy''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
  
 
== M ==
 
== M ==
*Madam Merlar
+
*'''Madam Merlar''': [[Paper Mario|PM]]
 
[[Image:The Master.png|right]]
 
[[Image:The Master.png|right]]
 
*'''The Master''': [[Paper Mario|PM]]
 
*'''The Master''': [[Paper Mario|PM]]
 
**'''HP''': 50/75/99, '''Attack''': 6/8-11/10-18, '''Defense''': 0/0/1
 
**'''HP''': 50/75/99, '''Attack''': 6/8-11/10-18, '''Defense''': 0/0/1
 
**Head of the Toad Town Dojo, Mario can face the Master up to three times in battle.  Though in the first battle all he can do is use a tazer, the Master powers up for the next two to perform a variety of karate punches and combination attacks.  Though not quite as powerful as Bowser, he is still a difficult opponent.  Defeating him will earn Mario the Third-Degree Card, Fourth-Degree Card, and Diploma.
 
**Head of the Toad Town Dojo, Mario can face the Master up to three times in battle.  Though in the first battle all he can do is use a tazer, the Master powers up for the next two to perform a variety of karate punches and combination attacks.  Though not quite as powerful as Bowser, he is still a difficult opponent.  Defeating him will earn Mario the Third-Degree Card, Fourth-Degree Card, and Diploma.
*Master Crash
+
*'''Master Crash''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Master Poet
+
*'''Master Poet''': [[Paper Mario|PM]]
*The Mayor of Fahr Outpost
+
*'''The Mayor of Fahr Outpost''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Mayor Penguin
+
*'''Mayor Penguin''': [[Paper Mario|PM]]
*Merle
+
*'''Merle''': [[Paper Mario|PM]]
*Merlee
+
*'''Merlee''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Merlon
+
*'''Merlon''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Merlow
+
*'''Merlow''': [[Paper Mario|PM]]
*Merluvlee
+
*'''Merluvlee''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Minh T.
+
*'''Minh T.''': [[Paper Mario|PM]]
*The Minister of Princess Peach's Castle
+
*'''The Minister of Princess Peach's Castle''': [[Paper Mario|PM]]
 
[[Image:Monstar.png|right]]
 
[[Image:Monstar.png|right]]
 
*'''Monstar''': [[Paper Mario|PM]]
 
*'''Monstar''': [[Paper Mario|PM]]
 
**'''HP''': 20, '''Attack''': 1, '''Defense''': 0
 
**'''HP''': 20, '''Attack''': 1, '''Defense''': 0
 
**Monstar is a giant, black monster that attempts to prevent Mario's passage into Starborn Valley.  Though it looks big and has flashy attacks, it is in fact rather weak.  After defeating it, Monstar is revealed to be a facade put on by a group of Star Kids, who felt obliged to protect the valley from strangers.
 
**Monstar is a giant, black monster that attempts to prevent Mario's passage into Starborn Valley.  Though it looks big and has flashy attacks, it is in fact rather weak.  After defeating it, Monstar is revealed to be a facade put on by a group of Star Kids, who felt obliged to protect the valley from strangers.
*Moustafa
+
*'''Moustafa''': [[Paper Mario|PM]]
*Mover
+
*'''Mover''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Mr. Hammer
+
*'''Mr. Hammer''': [[Paper Mario|PM]]
*Mr. Hoggle
+
*'''Mr. Hoggle''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Mrs. Penguin
+
*'''Mrs. Penguin''': [[Paper Mario|PM]]
*Muss T.
+
*'''Muss T.''': [[Paper Mario|PM]]
  
 
== O ==
 
== O ==
*Oaklie
+
*'''Oaklie''': [[Paper Mario|PM]]
  
 
== P ==
 
== P ==
*Pa-Patch
+
*'''Pa-Patch''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Peeka
+
*'''Peeka''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Penguin Chief
+
*'''The Penguin Patrol''': [[Paper Mario|PM]]
*Pennington
+
*'''Pennington''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Petuni
+
*'''Petuni''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Petunia
+
*'''Petunia''': [[Paper Mario|PM]]
*Pierre
+
*'''Pierre''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Plenn T.
+
*'''Plenn T.''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Podley
+
*'''Podley''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Pop Diva
+
*'''Pop Diva''': [[Paper Mario|PM]]
*Porter
+
*'''Porter''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Posie
+
*'''Posie''': [[Paper Mario|PM]]
*The Postmaster
+
*'''The Postmaster''': [[Paper Mario|PM]]
*Prince Mush
+
*'''Prince Mush''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Princess Eclair
+
*'''Princess Eclair''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Pungent
+
*'''Pungent''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Pungry
+
*'''Pungry''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Puni Elder
+
*'''The Puni Elder''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Punio
+
*'''Punio''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Puniper
+
*'''Puniper''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Purple Yoshi Kid
+
*'''Purple Yoshi Kid''': [[Paper Mario|PM]]
  
 
== R ==
 
== R ==
*Raphael the Raven
+
*'''Raphael the Raven''': [[Paper Mario|PM]]
*The Ratooey Businessman
+
*'''The Ratooey Businessman''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Red Gate Plant
+
*'''Red Gate Plant''': [[Paper Mario|PM]]
*Red Yoshi Kid
+
*'''Red Yoshi Kid''': [[Paper Mario|PM]]
*Rhuff
+
*'''Rhuff''': [[Paper Mario|PM]]
*Rip Cheato
+
*'''Rip Cheato''': [[Paper Mario|PM]]
*Rocko
+
*'''Rocko''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Rosie
+
*'''Rosie''': [[Paper Mario|PM]]
*Rowf
+
*'''Rowf''': [[Paper Mario|PM]]
*Russ T.
+
*'''Russ T.''': [[Paper Mario|PM]]
  
 
== S ==
 
== S ==
*Screamy
+
*'''Screamy''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Sheek
+
*'''Sheek''': [[Paper Mario|PM]]
*Shellshock
+
*'''Shellshock''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
 
[[Image:Shy Squad.png|right]]
 
[[Image:Shy Squad.png|right]]
 
*'''Shy Squad''': [[Paper Mario|PM]]
 
*'''Shy Squad''': [[Paper Mario|PM]]
 
**'''HP''': 15 (1 per Shy Guy), '''Attack''': 15 (1 per Shy Guy), '''Defense''': 0
 
**'''HP''': 15 (1 per Shy Guy), '''Attack''': 15 (1 per Shy Guy), '''Defense''': 0
 
**A group of Shy Guys, Mario chases the Shy Squad through Shy Guy's Toy Box as he makes his way to General Guy.  The Shy Squad will first try to stop him by beating him up in a dark room, though they are easily scared away by Watt's light.  They'll then attack on General Guy's orders; there are 15 units in all, though it's likely they won't all get a hit in.  For fun, attempt to defeat all but one member of the squad.
 
**A group of Shy Guys, Mario chases the Shy Squad through Shy Guy's Toy Box as he makes his way to General Guy.  The Shy Squad will first try to stop him by beating him up in a dark room, though they are easily scared away by Watt's light.  They'll then attack on General Guy's orders; there are 15 units in all, though it's likely they won't all get a hit in.  For fun, attempt to defeat all but one member of the squad.
*Sir Swoop
+
*'''Sir Swoop''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*The Snowmen
+
*'''The Snowmen''': [[Paper Mario|PM]]
*Spiked Goomba
+
*'''Spiked Goomba''': [[Paper Mario|PM]]
*Spiky Joe
+
*'''Spiky Joe''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Stewart
+
*'''Stewart''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*The Sun
+
*'''The Sun''': [[Paper Mario|PM]]
 
[[Image:Super Blooper.png|right]]
 
[[Image:Super Blooper.png|right]]
 
*'''Super Blooper''': [[Paper Mario|PM]]
 
*'''Super Blooper''': [[Paper Mario|PM]]
 
**'''HP''': 70, '''Attack''': 5-8, '''Defense''': 0
 
**'''HP''': 70, '''Attack''': 5-8, '''Defense''': 0
 
**An enormous Blooper living in the Toad Town Tunnels, it hides in one of the waterways deep underground.  The Super Blooper is able to generate Blooper Babies that join it in battle, and can also charge up the power of its drilling attack.  As with all Bloopers in Paper Mario, it floats and cannot be hit with standard Hammer attacks.
 
**An enormous Blooper living in the Toad Town Tunnels, it hides in one of the waterways deep underground.  The Super Blooper is able to generate Blooper Babies that join it in battle, and can also charge up the power of its drilling attack.  As with all Bloopers in Paper Mario, it floats and cannot be hit with standard Hammer attacks.
*Sylvia
+
*'''Sylvia''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
  
 
== T ==
 
== T ==
*Tayce T.
+
*'''Tayce T.''': [[Paper Mario|PM]]
*Thriff T.
+
*'''Thriff T.''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Tolielip
+
*'''Tolielip''': [[Paper Mario|PM]]
*Tony
+
*'''Tony''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Toodles
+
*'''Toodles''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Torque
+
*'''Torque''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*The Traveling Nomadimouse
+
*'''The Traveling Nomadimouse''': [[Paper Mario|PM]]
  
 
== V ==
 
== V ==
*Vanna T.
+
*'''Vanna T.''': [[Paper Mario|PM]]
*Vinny
+
*'''Vinny''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
  
 
== W ==
 
== W ==
*Whacka
+
*'''Whacka''': [[Paper Mario|PM]], [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*The Whale
+
*'''The Whale''': [[Paper Mario|PM]]
*Wise Wisterwood
+
*'''Wise Wisterwood''': [[Paper Mario|PM]]
*Wonky
+
*'''Wonky''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
  
 
== Y ==
 
== Y ==
*Yakkey
+
*'''Yakkey''': [[Paper Mario|PM]]
*Yellow Gate Plant
+
*'''Yellow Gate Plant''': [[Paper Mario|PM]]
*Yellow Yoshi Kid
+
*'''Yellow Yoshi Kid''': [[Paper Mario|PM]]
*Yoshi Leader
+
*'''The Yoshi Leader''': [[Paper Mario|PM]]
  
 
== Z ==
 
== Z ==
*Zess T.
+
*'''Zess T.''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]
*Zip Toad
+
*'''Zip Toad''': [[Paper Mario: The Thousand-Year Door|PM:TTYD]]

Revision as of 07:29, 1 February 2007

Main Characters

Playable

Partners

Support

Bosses

Minor Characters

A

  • Albino Dinos: PM
    • The Albino Dinos appear at the very end of the Crystal Palace in Paper Mario. There are three altogether standing on podiums throughout one half of the room, with three statues standing in identical spots on the other half. The trick is to move them (and consequently the statues) onto switches on the floor; they can only be moved in the direction they're facing, however. Albino Dinos resemble the Dino Rhinos from Super Mario World, only white.
Anti Guy.png
  • Anti Guy: PM
    • HP: 50, Attack: 10-12, Defense: 0
    • Anti Guy is a black-robed Shy Guy first found guarding a chest in Shy Guy's Toy Box. If you try to take the Power Plus badge inside, he attacks. As evidenced by his stats, it's a rather dangerous battle; however, the ordeal can be avoided by offering him a piece of Lemon Candy. You may also encounter a group of three Anti Guys in Bowser's Castle if you fail the quiz held by the second of the guard doors.
Atomic Boo.jpg
  • Atomic Boo: PM:TTYD
    • HP: 40, Attack: 4, Defense: 0
    • The Atomic Boo is found in Creepy Steeple after releasing the 200 Boos from the chest in the basement. Upon doing so and returning to the main hallway, Mario will be swarmed by Boos. Using Spin Hammer twice will anger them, and they will combine into the Atomic Boo and attack. After defeating it, you receive the Lucky Start badge.

B

  • Bandy Andy: PM:TTYD
    • Bandy Andy is a member of the Hand-It-Overs, a team of Bandits who regularly compete in the Glitz Pit battles. Though the team seems to be forever stuck in the minor leagues, Andy doesn't seem to mind. He spends his free time exploring the arena and gathering its secrets. However, this led to his "retirement" at the hands of Grubba.
Big Lantern Ghost.png
  • Big Lantern Ghost: PM
    • HP: 40, Attack: 2-5, Defense: 0
    • The Big Lantern Ghost is found near the end of Shy Guy's Toy Box, in a pitch black room across from General Guy's fort. Though it is at first too dark for Mario to see and attack him, hitting his lantern will cause the room to brighten, and also force Big Lantern Ghost to spend a turn dimming the lantern. After defeating him, Mario discovers Watt inside of the lantern, who agrees to join the party.
  • Blooey: PM:TTYD
    • A Blooper from the Pudding Continent in the Waffle Kingdom, Blooey was once known as the White Torpedo. He met up with Luigi during his quest to find Princess Eclair and agreed to help him find the Marvelous Compass piece in Rumblebump Volcano. During a fight with a giant statue, Luigi accidently threw Blooey into a pit of lava, burning him alive.
    • Though Blooey at first followed Luigi for the sole purpose of getting revenge on him, he later seemed happy to have been burned; it possibly gave him some sort of immunity against the Chestnut King's attacks.
Blooper PM.png
  • Blooper: PM
    • HP: 30, Attack: 3, Defense: 0
    • A large Blooper that appears in one of two places in the Toad Town Tunnels (depending on which place you go to first). The Blooper lunges at Mario with a cry of its name and attacks with either a drilling attack from above or a squirt of ink. The Blooper is floating, making it safe from Hammer attacks.
Blooper PM2.jpg
  • Blooper: PM:TTYD
    • HP: 12, Attack: 1, Defense: 0
    • This giant Blooper resides within the Rogueport Sewers, blocking the path to the Petal Meadows warp pipe. After Mario attacks one of its tentacles, it becomes enraged and attacks. The Blooper will start the battle hiding above the ceiling, with only two tentacles exposed. After these have been destroyed, it falls to the floor and can be defeated.
  • Blue Gate Plant: PM
    • One of three flowers that will barr Mario's passage through Flower Fields. This one will only let Mario through if he gives it a Blue Berry found along the path to Lily's spring.
  • Blue Yoshi Kid: PM
    • A member of the Fearsome Five, the Blue Yoshi Kid ran into the Jade Jungle to play hide-and-seek just like the others. He was found on the west end of the jungle, across multiple expanses of water.
Bonetail.jpg
  • Bonetail: PM:TTYD
    • HP: 200, Attack: 8, Defense: 2
    • The oldest of the three dragons in Paper Mario: The Thousand-Year Door, Bonetail can be found on the 100th floor of the Pit of 100 Trials. He is possibly the hardest boss in the game, which is only worsened by 90 floors of enemies prior to him. Defeating him, however, will earn you the Return Postage badge.
  • Boo's Portrait: PM
    • The Boo's Portrait is at first an empty picture frame located within Boo's Mansion. He offers to give Mario a boost to the third floor of the mansion, so long as Mario can find the painting that goes with the frame.
  • Bootler: PM, PM:TTYD
    • Bootler is the caretaker of Boo's Mansion and its current owner, Lady Bow. As can be expected, Bootler frets for Bow's safety constantly, and is hard pressed to let her venture out on her own. According to a Toad at the Toad Town Docks, he was in love with Bow's grandmother, which explains his concern. He appears alongside Bow in Paper Mario: The Thousand-Year Door at Poshley Heights.
  • Bruce: PM
    • Bruce is a Bob-omb who was trapped at Koopa Bros. Fortress along with Bombette. After the Koopa Bros. were defeated, he moved into Kooper's vacated house. He pines for Bombette during the entire adventure, sending her letters with, "I love you," written repeatedly inside. He also gets into a rather explosive fight with his new roommate (another Bob-omb) over the issue. Bombette, of course, has no interest.
  • Bub: PM:TTYD
    • The son of Goldbob and Sylvia, Bub is a young Bob-omb first met at Glitzville. He is a fan of the Great Gonzales, and is usually heard cheering him on. Mario runs into him later on the Excess Express and discovers that it's Bub's birthday. Since Bub greatly admires train engineers, Mario gives him the engineer's autograph as a present. He then spends the rest of the adventure with his family in Poshley Heights.
  • Bubble Plant: PM
    • One of the plants in Flower Fields, the Bubble Plant is one of few characters in the game that are not made of paper. If Mario gives it a Bubble Berry (found on the path from Lily's spring), it will blow a giant bubble for him to ride in. Using the bubble, Mario can then cross a pit of thorns to reach the Sun's tower.
Buzzar.png
  • Buzzar: PM
    • HP: 40, Attack: 1-4, Defense: 0
    • Buzzar is a bounty-hunting bird that roosts in the canyon separating Mt. Rugged from Dry Dry Desert. After finding a Wanted Poster with Mario on it, he tries to confront Mario, but can easily be tricked by telling him that you're Luigi instead. At the end of the game, we see that Buzzar has been hatching a set of eggs in his nest, despite himself being male.

C

Chan.png
  • Chan: PM
    • HP: 15, Attack: 2, Defense: 2
    • A low-ranked member of the Toad Town Dojo, Chan is the first to fall to Mario's fighting skill. Unfortunately for him, being a Buzzy Beetle makes him susceptible to Jump attacks, and he will likely spend the entire battle on his back. Defeating Chan earns Mario the First-Degree Card.
  • Charlieton: PM:TTYD
  • Chef Shimi: PM:TTYD
  • Chestnut King: PM:TTYD
  • Chet Rippo: PM, PM:TTYD
  • Chuck Quizmo: PM
  • Cleftor: PM:TTYD
  • The Composer: PM
  • Cranberry: PM:TTYD
  • Crepe: PM:TTYD

D

E

Electro Blooper.png
  • Electro Blooper: PM
    • HP: 50, Attack: 4-6, Defense: 0
    • The Electro Blooper is found in the Toad Town Tunnels, in whichever spot the first Blooper does not appear in (by the warp pipes or by a chest with a badge inside). Like its predecessor it floats in the air, protecting it from Hammer attacks. It can also charge itself with electricity, causing anyone who attacks it directly to be injured as well.
  • The Excess Express Conductor: PM:TTYD
  • The Excess Express Engineer: PM:TTYD
  • The Excess Express Waitress: PM:TTYD

F

Fuzzipede.png
  • Fuzzipede: PM
    • HP: 20, Attack: 3, Defense: 0
    • What might be the cross between a Fuzzy and a Wiggler larva, the Fuzzipede is first seen at the Toad Town Docks being used as bait by Fishmael. It manages to escape him later on, only to be swallowed by the Whale. With Watt's help, Mario heads into the Whale and defeats the Fuzzipede, who then watches Fishmael and his new bait jealously from the west end of the dock.

G

Gloomtail.jpg
  • Gloomtail: PM:TTYD
    • HP: 80, Attack: 8, Defense: 2
    • The middle child of the three dragons seen in Paper Mario: The Thousand-Year Door, Gloomtail waits deep inside the Palace of Shadows. Unlike Hooktail, Gloomtail breathes acid and possesses a Megabreath attack (which takes an extra turn for him to prepare). After being defeated, Gloomtail spits up the Star Key that is needed to reach the Shadow Queen's crypt.
  • Goldbob: PM:TTYD
  • Gooma: PM
  • Goomama: PM
  • Goombaria: PM
  • Goompapa: PM
  • Goose: PM:TTYD
  • Gourmet Guy: PM
  • Green Yoshi Kid: PM
  • Grifty: PM:TTYD
  • The Guard Door of Bowser's Castle: PM
Gus.jpg
  • Gus: PM:TTYD
    • HP: 20, Attack: 3, Defense: 0
    • A member of the Robbos, Gus is found on the east side of Rogueport, where he blocks the passage between Prof. Frankly's house and the Trouble Center. He will let Mario pass for 10 coins, or he can be defeated in battle, at which point he will return to the Robbos' headquarters to recuperate.

H

I

J

K

Kent C Koopa.png
  • Kent C. Koopa: PM
    • HP: 70, Attack: 3-10, Defense: 6
    • A giant Koopa Troopa who used to be friends with the Koopa Bros. After Chapter 5 of Paper Mario, he will block the path between Toad Town and Pleasant Path and demand a toll. He can be fought instead, but is somewhat difficult to defeat (though he seems to be weak to Mamar's Lullaby). His design may be taken from Hookbill the Koopa from Yoshi's Island.
  • King K: PM:TTYD
  • Kolorado's Father: PM:TTYD
  • Kolorado's Wife: PM
  • Koopa Koot: PM
  • Koopie Koo: PM:TTYD
  • Koopinator: PM:TTYD
  • Koopley: PM:TTYD
  • Koover: PM
  • Kroop: PM:TTYD

L

Lee.png
  • Lee: PM
    • HP: 20, Attack: 5, Defense: 0
    • A member of the Toad Town Dojo, Lee is able to transform into Mario's partner. This tactic can be used against him if Goombario is Mario's partner, since he will occasionally use Tattle on Mario instead of an actual attack. After defeating him, Mario earns the Second-Degree Card and the right to battle the Master.
  • Li'l Mouser: PM
  • Lily: PM
  • Lucky: PM:TTYD
  • Lumpy: PM:TTYD

M

  • Madam Merlar: PM
The Master.png
  • The Master: PM
    • HP: 50/75/99, Attack: 6/8-11/10-18, Defense: 0/0/1
    • Head of the Toad Town Dojo, Mario can face the Master up to three times in battle. Though in the first battle all he can do is use a tazer, the Master powers up for the next two to perform a variety of karate punches and combination attacks. Though not quite as powerful as Bowser, he is still a difficult opponent. Defeating him will earn Mario the Third-Degree Card, Fourth-Degree Card, and Diploma.
  • Master Crash: PM:TTYD
  • Master Poet: PM
  • The Mayor of Fahr Outpost: PM:TTYD
  • Mayor Penguin: PM
  • Merle: PM
  • Merlee: PM, PM:TTYD
  • Merlon: PM, PM:TTYD
  • Merlow: PM
  • Merluvlee: PM, PM:TTYD
  • Minh T.: PM
  • The Minister of Princess Peach's Castle: PM
Monstar.png
  • Monstar: PM
    • HP: 20, Attack: 1, Defense: 0
    • Monstar is a giant, black monster that attempts to prevent Mario's passage into Starborn Valley. Though it looks big and has flashy attacks, it is in fact rather weak. After defeating it, Monstar is revealed to be a facade put on by a group of Star Kids, who felt obliged to protect the valley from strangers.
  • Moustafa: PM
  • Mover: PM:TTYD
  • Mr. Hammer: PM
  • Mr. Hoggle: PM:TTYD
  • Mrs. Penguin: PM
  • Muss T.: PM

O

  • Oaklie: PM

P

R

  • Raphael the Raven: PM
  • The Ratooey Businessman: PM:TTYD
  • Red Gate Plant: PM
  • Red Yoshi Kid: PM
  • Rhuff: PM
  • Rip Cheato: PM
  • Rocko: PM:TTYD
  • Rosie: PM
  • Rowf: PM
  • Russ T.: PM

S

Shy Squad.png
  • Shy Squad: PM
    • HP: 15 (1 per Shy Guy), Attack: 15 (1 per Shy Guy), Defense: 0
    • A group of Shy Guys, Mario chases the Shy Squad through Shy Guy's Toy Box as he makes his way to General Guy. The Shy Squad will first try to stop him by beating him up in a dark room, though they are easily scared away by Watt's light. They'll then attack on General Guy's orders; there are 15 units in all, though it's likely they won't all get a hit in. For fun, attempt to defeat all but one member of the squad.
  • Sir Swoop: PM:TTYD
  • The Snowmen: PM
  • Spiked Goomba: PM
  • Spiky Joe: PM:TTYD
  • Stewart: PM:TTYD
  • The Sun: PM
Super Blooper.png
  • Super Blooper: PM
    • HP: 70, Attack: 5-8, Defense: 0
    • An enormous Blooper living in the Toad Town Tunnels, it hides in one of the waterways deep underground. The Super Blooper is able to generate Blooper Babies that join it in battle, and can also charge up the power of its drilling attack. As with all Bloopers in Paper Mario, it floats and cannot be hit with standard Hammer attacks.
  • Sylvia: PM:TTYD

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  • Yakkey: PM
  • Yellow Gate Plant: PM
  • Yellow Yoshi Kid: PM
  • The Yoshi Leader: PM

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