Reality-1

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This article exists as a way of summing up the OG Universe that starting with the Party Goers. It should not be considered the definitive guide to the OG Universe. Rather it merely tries to explain why and how things work and the way they have been developed over the (nearly) ten years these stories have been written. It shouldn't be used to stifle creativity, because in the OG Universe, anything is possible.

Ancient History Explained[edit]

The setting for OGs that are canon to the main Timelines, though a number of non-canon OGs could probably apply to it as well. It is created and presided over by the residents of Q-Space, and is composed of an R-Space and an S-Space (any other dimensions are presently incomprehensible). The OGs themselves are set in R-Space, while S-Space is the dimension where the imaginings of those in R-Space reside; S-Space occasionally leaks over into R-Space in the form of locations or characters (it rarely goes the other way). The majority of the residents within R-Space are unable to comprehend the beings residing in Q-Space, thus the Q-Spacers appear as metaphors instead of their actual selves.

Eerie, one such metaphor in the form of a Super Mario World enemy, is the overseeing force of this universe. He has destroyed and recreated the universe a number of times; having given up the idea of a perfect universe, he instead endeavors to keep a balance between R-Space and S-Space, and rebuilds whenever that balance tips too far. His method of restarting varies each time, with the most recent being the use of a man named Introbulus and the Iron Gauntlet.

Introbulus was lured into taking the Iron Gauntlet, which flooded his body with enough power to destroy the cosmos. As the sole survivor, Introbulus became the first R-Spacer of the new universe. Arriving from beyond time and space was Jim, a fellow resident of the recently destroyed universe who became the first S-Spacer. Starting with the planet Mystery, the cosmos were rebuilt by the creators under Eerie's presumed guidance. In some instances, such as with the Curious Case of Salazar Saru (dammit gore i was trying to make a joke i hate you), people from the previous universe(s) were reincarnated.

The balance of the universe began to shift again when Akujin, Nijuka, and Tenorvista discovered a way to cross from S-Space to R-Space. These three found tremendous power in R-Space, and Eerie chose to start over to prevent them becoming too strong. He was opposed by his servant, Eerie II, who joined forces with the three S-Spacers, Bob Yoshi the Mustached, and Barman to stop Eerie I and seal him in the Writer's Chair.

While Eerie II took up his master's old position, Bob Yoshi and Barman began to quarrel over control of the chair and the S-Space trio joined forces with the Dark Cloak in their endeavors. Eerie II countered this by gathering Introbulus, Saru, Bat-Ear Mirawk, and Mareaeus (who was replaced by Cerulea) as the Four Elemental Warriors to oversee the balance. They gave Bob Yoshi the upper hand against Barman and drove the quartet back into S-Space, maintaining order for a time.

This article is just how I interpreted the MOG backstory and is probably wrong on many, many counts. Please correct as needed.

Levels of Reality[edit]

A term frequently thrown around is the levels of space, which are broken down into Q-Space, R-Space, and S-Space. These are sometimes referred to as dimensions, but should not be confused with conventional dimensions (2D, 3D, 4D, etc) or with alternate realities (here referred to as timelines). R-Space (Real-Space) refers to our universe (or multiverse if you prefer) that contains Earth and multiple planets. Though it is our reality, it is filled with aliens from other planets, mythical creatures, legendary figures, and various other things of that nature. In general, things from R-Space tend to follow conventional ideas of physics, though this is not always the case. Thing are definitely rooted in 'reality' here.

S-Space (Sub-Space) is born from the thoughts and ideas of R-Space. It is in a sense a dreamland, though it is in many ways as complex and real as our own reality. Given that every being from R-Space has ideas and dreams, the size of S-Space is exponentially larger as a result and contains many, many more of its own universes. These range from video game worlds (oft visited in the Fanventures stories) and other worlds, such as Anti-Space. Residents from S-Space frequently move into R-Space and many OG Characters originate from a S-Space world (hence the presence of so many Video Game-inspired characters). Because anything can exist here, it's possible that 'non-canon OGs' could take place in S-Space worlds (such as Gamehiker High University).

Above R-Space is Q-Space (Quintessential-Space) which exists on a level incomprehensible to R-Space and S-Space beings. Unlike the lower planes, Q-Space is not bound to timelines and consequently there are no multiples of Q-Space beings. The Authors are part of Q-Space (in this sense they are the OG Authors in a nameless form) and sometimes take a direct role in things. Because they can read the stories, they are aware of all things at once, though not always the plans of the others. To them, event unfold in the order they are written on the OG Forum rather than chronologically. (As a result, an Author would know of the events of Galaxy Goers even before Gamehiker Member OG X, even though the former takes place 300 years after GMOGX). Other beings in this dimension are the Creators and the Council, with such figures as God, Jon Weisheit, and Nintenfreak.

Timelines[edit]

Though often a confusing subject, timelines exist prominently in the OG Universe and can become quite confusing. Respectively, a timeline is essentially the events leading from the beginning of time to the end of it. To the occupants of a timeline, time is a narrow straight line. However the possibility for infinite alternate timelines exist in every situation where there is a 50/50 chance of something happening one way or another. (This is opposed to the idea that ever choice makes a new timeline. For people, they are always settled on one choice and will always make that choice. It's why a person will keep flipping a coin until it gives them the right answer to their choice.)

In particular, the OGs tend to deal with three main alternate timelines, all which branch off at the same point from the original Party Goers series, breaking off at Party Goers 7 (which was rewritten when a forum crash erased stories 8-17). The Good Timeline and Neutral Timeline follow events where the Party Goers time traveled to Party Goers 17. The Bad Timeline follows the original order of stories where no time travel to PG17 ever occurs. The naming of these timelines in particular reflect the events that follow with Golem (and consequently the world at large). A fourth timeline, the Silly Timeline exists for the sheer unadulterated hell of it.

Other timelines do exist, but these are generally regarded as noncanonical or are realities visited within stories. Examples of these include an alternate timeline that is created in Gamehiker Member OG X when the Gamehikers travel 25 years into the future to the Not Good Timeline. Travel between the three main timelines has been seen in Gamehiker Member OG VIII. It has also been performed by the likes of Old Golem and Mr. T.

Timelines are not specific to R-Space, but also carry over to S-Space. Consequently each timeline has its own version of Anti-Space, the Mario universe, et cetera. Thus events that occur in one timeline in Anti-Space will not carry over to the Anti-Space in another timeline. Immune from this relationship is Q-Space, which exists outside time. Consequently beings from Q-Space will avoid manifestation in timelines in which they might be vulnerable, such as the Bad Timeline following the Dimensional Merger.

The Fourth Wall[edit]

Most stories are usually narrated by a character, most generally a generic Narrator (usually Robert Stack). Narrators their selves are usually not bound to simple commentary and are often subject to discussion with the characters, who are usually aware of the narrator's presence. This sort of fourth wall breaking is common and characters are often depicted as being aware that they are in a story (often referring to the authors as well). As a result, narrators wield a significant amount of power. This is most prominently seen in the Gamehiker Member OG series where many characters obtain Narrator powers (via the Cheesecake of the Gods). Though narration has certain limitations to it (a person can't reverse their own narration), it does yield them near-godlike powers. However narrators are often supplanted by action quotes, such as the tilde (~) and asterisk (*). Usually these are used generically, but even action quotes are known to speak out now and then. FOR NOW THEY ARE A MYSTERY.

Complicating things further are Plot Devices. These are used mostly in the Member OG series and function as essentially Genie-In-A-Bottle type concepts. Used as literal literary plot devices, they are magically able to solve problems just by existing for people to try and get to. They effectively function like narration, but without granting the user any special abilities.

Associated with narration is, oddly enough, pastries. Cheesecake is believed to be tied with narration and is often highly sought after for its randomly bizarre abilities. In addition to it, the Gamehiker Member OG series plays this idea up with the god-making Cheesecake of the Gods, as well as the Pastries Triangle. Pie in particular is implied as being able to defeat cheesecakes and nullify narration. Black (or blood) pudding is able to defeat pie, though its exact properties have yet to be elaborated on. Any one of these has the potential of becoming a 'Zor' monster, most famously the Caykzor (though both Meatpyezor and Puddzor have been seen).